Victoria 3

Victoria 3

Private Construction Industry - Patch 1.6
21 Comments
ljennetten 28 Feb @ 12:42am 
Is this mod still being maintained?
Thangbom 20 Dec, 2023 @ 7:22pm 
What is the name of mod @TurleShroom?
TurtleShroom 7 Dec, 2023 @ 9:45pm 
Huh. I have a Mod where I did exactly that, and it worked. I can't help you, then. I apologize.
SCP239  [author] 7 Dec, 2023 @ 4:45pm 
I tried it and it doesn't. I named the file mod_buy_packages.txt and when I loaded up the mod the pops were only buying maintenance and services because those can fulfill the maintenance need.
TurtleShroom 7 Dec, 2023 @ 4:39pm 
The new file MUST read something OTHER THAN the default "buy_packages.txt" name.
TurtleShroom 7 Dec, 2023 @ 4:39pm 
Yes, that is EXACTLY what you can separate.

Create a new file and put that code, with JUST "POPNEED_MAINTENANCE" in it, for all of the wealth levels. Nothing else. It works.
SCP239  [author] 7 Dec, 2023 @ 4:03pm 
Um, wealth levels are in the buy packages file. The amount of goods purchased by each pop is set there, and it is set by wealth level. So a wealth level 1 pop buys a certain amount of different good types, so does a level 2, and so on and so forth. The file structure is

wealth_1 = {
goods = {
popneed_simple_clothing = 23
popneed_basic_food = 90
popneed_heating = 15
popneed_intoxicants = 23
}
}

I have to add popneed_maintenance for every wealth level above 9 so that pops of those wealth actually buy maintenance services. Even if I make a separate buy_packages.txt file, if I just have

wealth_1 = {
goods = {
popneed_maintenance = 1

}
}

the game interprets that as overwriting the vanilla wealth_1 values and the pop no longer buys anything except maintenance services. So regardless if I have a separate file or not, I need to include all the vanilla information so they buy the right amount of goods.
TurtleShroom 7 Dec, 2023 @ 3:51pm 
You are misunderstanding. Wealth Levels are in their own file, and I think they are hard coded in V3 itself. That means all you need to do is extract the Maintenance Service needs and move them to their own thing.

You also need to create a Pop Need definition for those.
SCP239  [author] 7 Dec, 2023 @ 3:03pm 
But buy packages are set by wealth level. So no matter what I name the file the wealth level will be overwritten and only maintenance services get bought. Unless I'm misunderstanding something.
TurtleShroom 7 Dec, 2023 @ 12:20pm 
You can actually create an entirely separate Buy Package for the Maintenance Services! As long as it is not named the same, it won't overwrite it!
SCP239  [author] 7 Dec, 2023 @ 10:11am 
@TurtleShroom

Thanks for the feedback. Adding/keeping the defines file was a mistake. I overwrote the buy packages because I needed to add maintenance services for pop needs. I thought not including everything would cause the game to reduce all the other needs to 0 since needs are grouped into one bracket for each wealth level.

That should be the only file that completely overwrites the vanilla file.
TurtleShroom 6 Dec, 2023 @ 11:40am 
You also don't need to overwrite the entire Defines folder, either.
TurtleShroom 6 Dec, 2023 @ 11:39am 
Why did you overwrite the Buy Packages folder? You don't have to do that. (Also, as a recommendation, you shouldn't keep your text files with such generic names. That overwrites all sorts of names.)
TurtleShroom 6 Dec, 2023 @ 11:27am 
What does this Mod overwrite?
SCP239  [author] 28 Nov, 2023 @ 5:33pm 
@Alpha

Thanks a lot for letting me know. I'm zoomed out while playing so much I never noticed. A new version is uploaded which fixes it. It also removed construction industries being displayed on map, but I'm guessing that probably wasn't working right either. Your comment also made me realize there was some other issues with starting building conditions, which are fixed now, so thanks again!

@Necrotes

I'll look into it, but don't count on it. And thanks for the compliment.
Альфа 1918 28 Nov, 2023 @ 12:10pm 
Hey, this mod messes up on-map urban sprawl for all graphic types other than French. Can you please release a quick patch to fix this? I hate seeing small-looking cities with 20 million people
Necrotes 27 Nov, 2023 @ 9:36am 
I know that I'm asking a lot of you here, so don't feel obligated to actually do it if you don't want to.

Could you make a submod that makes this mod compatible with: Historical Population Growth & Resources

I've tried to do it a little myself, but I have very little experience with modding. Great mod btw :)
SCP239  [author] 6 Apr, 2023 @ 1:42pm 
@Prussian Goose

There's a lot of lines in the defines file that specifies values relating the conscription centers and how the AI handles them. It might technically be possible to do the same thing for construction industries, but would require building it basically from scratch and is way beyond my ability.
Prussian Goose 5 Apr, 2023 @ 6:51am 
Is there a chance to have private construction industry behave like an conscription center? Basically construction Sektors control the budget by demanding set amounts of materials and construction industry is popping up/activated in the state where the building is getting build. This would add a ton of dynamics and tactics to building.
SCP239  [author] 1 Apr, 2023 @ 7:13am 
@602

Thanks for the compliment. I'm not sure what you would be looking for with the shipping industry through since industries already produce ships that are used in ports.
602 31 Mar, 2023 @ 9:09am 
Great mod, could you add similar modifications for the shipping industry as well?