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Create a new file and put that code, with JUST "POPNEED_MAINTENANCE" in it, for all of the wealth levels. Nothing else. It works.
wealth_1 = {
goods = {
popneed_simple_clothing = 23
popneed_basic_food = 90
popneed_heating = 15
popneed_intoxicants = 23
}
}
I have to add popneed_maintenance for every wealth level above 9 so that pops of those wealth actually buy maintenance services. Even if I make a separate buy_packages.txt file, if I just have
wealth_1 = {
goods = {
popneed_maintenance = 1
}
}
the game interprets that as overwriting the vanilla wealth_1 values and the pop no longer buys anything except maintenance services. So regardless if I have a separate file or not, I need to include all the vanilla information so they buy the right amount of goods.
You also need to create a Pop Need definition for those.
Thanks for the feedback. Adding/keeping the defines file was a mistake. I overwrote the buy packages because I needed to add maintenance services for pop needs. I thought not including everything would cause the game to reduce all the other needs to 0 since needs are grouped into one bracket for each wealth level.
That should be the only file that completely overwrites the vanilla file.
Thanks a lot for letting me know. I'm zoomed out while playing so much I never noticed. A new version is uploaded which fixes it. It also removed construction industries being displayed on map, but I'm guessing that probably wasn't working right either. Your comment also made me realize there was some other issues with starting building conditions, which are fixed now, so thanks again!
@Necrotes
I'll look into it, but don't count on it. And thanks for the compliment.
Could you make a submod that makes this mod compatible with: Historical Population Growth & Resources
I've tried to do it a little myself, but I have very little experience with modding. Great mod btw :)
There's a lot of lines in the defines file that specifies values relating the conscription centers and how the AI handles them. It might technically be possible to do the same thing for construction industries, but would require building it basically from scratch and is way beyond my ability.
Thanks for the compliment. I'm not sure what you would be looking for with the shipping industry through since industries already produce ships that are used in ports.