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Cthulhu's Hirables for Dynamic Europa
   
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308.101 KB
15 Mar, 2023 @ 7:06pm
17 Jul, 2024 @ 8:01am
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Cthulhu's Hirables for Dynamic Europa

Description
Allows you to hire all of my modded jobs for Dynamic Europa

This mod allows you to hire the acolyte by overriding the Locationtypes.xml so any mod that also overrides it would not be compatible. It is also the reason this is a separate mod. As far as I can tell there is no other way to be added to the hire list.

The Acolyte will appear at Outposts,Cities,Labs,Research stations, Hydroponics stations, Biospheres, and Nourishment stations

The Harlequin will appear at Settlements,Outposts,Cities,Camps,Bases, and Shipyards

The Separatist will appear at Settlements,Outposts,Cities,Bases,Military Bases, Research Stations, and Shipyards

Place this mod above Dynamic Europa
7 Comments
Cthulhu77  [author] 17 Jul, 2024 @ 10:54am 
I fixed the icons that were missing. I also went through a few stations and it seemed to be alright, and I didn't catch any strange things in the files, so let me know if it is still an issue.
Cthulhu77  [author] 16 Jul, 2024 @ 4:29am 
@The Viral Divinity Thanks for the heads up. I'll take another look tonight.
The Viral Divinity 15 Jul, 2024 @ 7:44pm 
Seems to break.
Cthulhu77  [author] 22 May, 2024 @ 5:59pm 
As _]|M|[_ has said, your game is most likely broken if you have been using this patch. I just updated it today, and you should restart your campaign.
_]|M|[_ 20 May, 2024 @ 3:22pm 
Just here to warn people that this patch is severely outdated and will prevent you from leaving a biome and possibly breaks other things related to outposts due to it being based on a now one year old configuration that is no longer valid. If you used this patch in your campaign from the very beginning, your map is most likely broken and you won't be able to play through the campaign fully.
Davion 29 Mar, 2023 @ 2:27pm 
To hu ever having trouble recruiting both jobs to they crew list upon entering stations in they solo campaign playing with bots it is most likely the diver job mod that is causing it

if that mod is enabled you will not be enable to hire one of the crew job of this mod by chance this however is not permanent there is a way to solve this:

Temporarily remove the diver job from mod enabled and travel to a station this will enable the chance to recruit either job however by removing diver job mod you will also disabled is function as crew being assign to it, Turning it into a normal vanilla job randomly.

Or you can spawn a bot with a certain job by choice by enablecheat and open console input spawn/spawncharacter = [creature/job name] afterwards you must teleport the crew as the crew member spawns outside in open water far off the screen, So you will have to use teleportcharacter/teleport = [character name] this will put it onto the sub.

Hope this helps.
Ullatec 16 Mar, 2023 @ 11:19am 
Thanks.