Crusader Kings III

Crusader Kings III

32 ratings
More Traditions (Interactive)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
888.261 KB
17 Mar, 2023 @ 4:48pm
17 Mar, 2023 @ 11:34pm
2 Change Notes ( view )

Subscribe to download
More Traditions (Interactive)

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
66 items
Description
You get a mod adding a "more traditions" tradition. You go in and you play the game. You either start at the tradition limit, or accidentally reach that limit, forgetting to get a "more traditions" tradition first. If you lack the Royal Court DLC this means you're screwed since you can't remove any traditions, and even if you have it you've lost 25 years on fixing your messup.

Has this ever happened to you?

Even if you're at max traditions, you can obtain one of these traditions through a decision at the cost of a lot of prestige. Each one progressively gives 5 more max traditions than the previous one, and yes there are multiple.

Should be compatible with everything. Just adds some traditions and decisions, nothing in the base game is altered or removed.

Enjoy.
16 Comments
RúbenParanormal 2 Jun @ 11:41am 
problaby
vladimir_gilmour 14 May, 2024 @ 7:28am 
hi, does this need an update?
MsL229 1 Jun, 2023 @ 1:54am 
My man, this mod is pretty snazz, you just found a way to solve my biggest gripe with not enough traditions xD
Dr Jimothy  [author] 28 May, 2023 @ 9:54am 
It also worked fine during my second playtest.
I am totally dumbfounded by this and have no idea why or how it works like that. It might be a game-side error where it's only loading the function for extra traditions on reloads. I don't imagine anyone who isn't cheating or doing some ridiculous 13 hour session or something is gonna have a problem with the limit only increasing when they load the save, so uhhh I guess I'll close the issue here and focus on other issues for now.
Mythomaniac Gremlin 28 May, 2023 @ 9:48am 
No clue what might cause this, but reloading my game after taking the tradition (and saving) made it work!
Dr Jimothy  [author] 27 May, 2023 @ 1:45pm 
The traditions are meant to have a special cultural modifier increasing max cultures, any means by which you obtain them is meant to do the trick.

I'm about to do a bulk testing of some of my mods and will include this. My bestest friend in all the world, error.log, should tell me what's going wrong here.
CINA3125 27 May, 2023 @ 1:27pm 
This seems to just add the "More traditions" tradition, but doesn't actually increase the cap? For example, I have 5/5 traditions and taking the decision just makes me have 6/5 traditions. Is there something I should be doing?
CaliBlueBear 17 May, 2023 @ 9:32am 
Cool, thanks!
Dr Jimothy  [author] 16 May, 2023 @ 10:53pm 
Looked at changes to vanilla files with new update. No changes to traditions or decisions, so this should work fine. Technically not tested yet, which is why I haven't officially updated, but 99% chance says this will work fine and dandy.
The things changed:
- Activity-related traits (like hunter).
- Activities (which none of my mods touch anyway)
- How "no inheriting" traits (like eunuch or monk) are tagged.
- Building bonuses (old buildings mods will still work, but the buildings will give the character bonuses of the old system rather than the stationed-MAA-boosts of the current one)
- Maybe another thing or two but I forgor / they're not things I've had to check for cos none of my mods touch them
CaliBlueBear 16 May, 2023 @ 7:19pm 
Does this need an update for 1.9?