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I am totally dumbfounded by this and have no idea why or how it works like that. It might be a game-side error where it's only loading the function for extra traditions on reloads. I don't imagine anyone who isn't cheating or doing some ridiculous 13 hour session or something is gonna have a problem with the limit only increasing when they load the save, so uhhh I guess I'll close the issue here and focus on other issues for now.
I'm about to do a bulk testing of some of my mods and will include this. My bestest friend in all the world, error.log, should tell me what's going wrong here.
The things changed:
- Activity-related traits (like hunter).
- Activities (which none of my mods touch anyway)
- How "no inheriting" traits (like eunuch or monk) are tagged.
- Building bonuses (old buildings mods will still work, but the buildings will give the character bonuses of the old system rather than the stationed-MAA-boosts of the current one)
- Maybe another thing or two but I forgor / they're not things I've had to check for cos none of my mods touch them
Player only. AI can, however, add the tradition the normal way (especially if using the Court DLC), as can the player. The decision is for if you're at max traditions and don't want to be stuck (no court DLC) or lose one of your traditions to make room for the more traditions tradition (if you have Court DLC).
Just try it and if it works it works if it doesn't it doesn't. EK2 is like sorcery to me so my usual ability to tap into the astral plane and simply know of what is and isn't compatible with anything I make doesn't apply.