Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civil Service (Game Mode)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.989 MB
18 Mar, 2023 @ 2:12am
20 Mar, 2023 @ 11:51pm
2 Change Notes ( view )

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Civil Service (Game Mode)

Description
Content
New optional game mode - Civil Service. All following gameplay additions are active only if game mode is selected during game setup.
New yield - Work
Work is a city's yield and can be stored up to 250*. Sources of Work include:
  • +0.2 per Citizen
  • Buildings (Granaries, Workshops, Barracks, Stables and Dockyards)
  • Specialists (Encampment, Harbor, Commercial Hub, Industrial Zone)
  • Social Policies
  • Governors
  • Wonders
Defined as a standard yield, it is affected by Amenities and AI handicap (8% kind). Stored Work can be used when city is unthreatened (undamaged, no nearby enemy). Process is automatic (at the turn start). Common actions include:
  • Repairing an improvement (costs 50* Work) within city's territory.
  • Repairing a route (costs 50* Work) or upgrading an existing route to railroad (costs 75* Work) - unlocked by railroad's prereq technology. Range extends city's territory but is not global.
  • Creating a new improvement (costs 200* Work) within city's territory.
  • Transferring 50* Work to other city.
Stored work is lost on city conquest. *Values affected by game speed. Displayed for standard speed.
Concept behind
By default the mode should ease micromanagement of improvements and railroads, especially in later stages of game. You can also increase Work's output multiplier parameter to trivialize this aspect of the game even more.
Compatibility
Mod was created for and tested on the newest available version with all DLC content, see upload/update date respectively. Mod overwrites following in-game files: civ6common.lua
Popular Discussions View All (1)
0
20 Mar, 2023 @ 12:46pm
config errors
TheSelfRevengingDeed
18 Comments
meow 6 Nov, 2024 @ 11:08am 
does the AI utilize this?
(T)horstum 11 Aug, 2024 @ 11:35am 
Sadly, this mod is incompatible with CQUI.
[MLG] [L33T] Omar Al-Farouq 6 Apr, 2024 @ 11:11pm 
say I had a modded civ that likes unimproved woods. Would that modded civ and this mod conflict?
Dirty Joe's Taco Shack 18 Nov, 2023 @ 6:26am 
holy shit this is what civ vii could be
jermapilled 25 Sep, 2023 @ 1:12pm 
Literally one of my favorite mods. Makes the game so much more bearable.
Teddyk  [author] 8 Jul, 2023 @ 3:27am 
Unfortunately this mod will not work with any mod that adds related unique buildings/districts and use lazy INSERT SELECT to populate yields table.

Look at my message from 21 march for "fix".
freemarcher 7 Jul, 2023 @ 4:26pm 
Hi! It looks like I might have some incompatibility, but I can't seem to find what. Here's a link to my modlist: https://steamhost.cn/steamcommunity_com/sharedfiles/managecollection/?id=3000685335

I can't locate any logs; the game isn't crashing, just failing to load. Also, I saw that Sukritacts Siam had an incompatibility; that's been disabled, but I'm running into the same issue.
Bunzato 26 Mar, 2023 @ 1:20pm 
Has anyone tried this in Multiplayer, any desync issues?
Teddyk  [author] 25 Mar, 2023 @ 10:57am 
Wonder abilities will work even if their description text is overwritten by other mod.
ConnieOfTheWolves 25 Mar, 2023 @ 7:57am 
hanging gardens seems to prefer heroes and legends if both are active