Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civil Service (Game Mode)
18 Comments
meow 6 Nov, 2024 @ 11:08am 
does the AI utilize this?
(T)horstum 11 Aug, 2024 @ 11:35am 
Sadly, this mod is incompatible with CQUI.
[MLG] [L33T] Omar Al-Farouq 6 Apr, 2024 @ 11:11pm 
say I had a modded civ that likes unimproved woods. Would that modded civ and this mod conflict?
Dirty Joe's Taco Shack 18 Nov, 2023 @ 6:26am 
holy shit this is what civ vii could be
jermapilled 25 Sep, 2023 @ 1:12pm 
Literally one of my favorite mods. Makes the game so much more bearable.
Teddyk  [author] 8 Jul, 2023 @ 3:27am 
Unfortunately this mod will not work with any mod that adds related unique buildings/districts and use lazy INSERT SELECT to populate yields table.

Look at my message from 21 march for "fix".
freemarcher 7 Jul, 2023 @ 4:26pm 
Hi! It looks like I might have some incompatibility, but I can't seem to find what. Here's a link to my modlist: https://steamhost.cn/steamcommunity_com/sharedfiles/managecollection/?id=3000685335

I can't locate any logs; the game isn't crashing, just failing to load. Also, I saw that Sukritacts Siam had an incompatibility; that's been disabled, but I'm running into the same issue.
Bunzato 26 Mar, 2023 @ 1:20pm 
Has anyone tried this in Multiplayer, any desync issues?
Teddyk  [author] 25 Mar, 2023 @ 10:57am 
Wonder abilities will work even if their description text is overwritten by other mod.
ConnieOfTheWolves 25 Mar, 2023 @ 7:57am 
hanging gardens seems to prefer heroes and legends if both are active
NuDDen 21 Mar, 2023 @ 11:51am 
Is it compatible with JNR's District Mods and BEAR's Governor Overhaul?
Teddyk  [author] 21 Mar, 2023 @ 10:49am 
Ugh, this is an ugly one. Both mods are too supportive. I can't find a proper solution to an issue, I know I can change LoadOrder of the file, but this is kind of ugly duck taping. I will give it some thought later.

For now, manual "fix" is to find LSGM_CivilService_Queries.sql, edit it with any text editor (notepad will do fine): just clear all text in it, and save it.
Steam Workshop downloads mods to ...\Program Files (x86)\Steam\steamapps\workshop\content\289070.

Thanks for reporting.
beedham95 21 Mar, 2023 @ 10:04am 
Ok so It seems to conflict with Sukritacts Siam, be great If you can find a fix.

[85547.050] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "SUK_FLOATINGMARKET_PLOT_HAS_LUXURY" does not exist in RequirementSets
Teddyk  [author] 21 Mar, 2023 @ 8:21am 
Log location:
...\Users\user\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
beedham95 21 Mar, 2023 @ 7:50am 
Since the latest update with this activated I'm brought straight back to the home screen, I cant locate my logs to see what the Issue is but with this deactivated everything is ok.
Teddyk  [author] 20 Mar, 2023 @ 11:57pm 
Update to v2:
-Fixed specialists in unique district replacements not yielding Work.
-(Plausible) Game mode was not properly turned off in advanced setup?
the-twist 19 Mar, 2023 @ 3:27am 
This is an interesting concept. It would be neat to see some interplay with Great Engineers - e.g., "turn half the stored Work in this city into Production towards whatever the city is working on".
Strudeler of the Tart Society 18 Mar, 2023 @ 7:19am 
Oh wow, a workforce mod. Very interesting.