Project Zomboid

Project Zomboid

363 ratings
Parachuting Start
   
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File Size
Posted
Updated
4.303 MB
18 Mar, 2023 @ 8:35am
24 Mar, 2023 @ 12:37am
6 Change Notes ( view )

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Parachuting Start

In 1 collection by Panopticon
Build 41.78 Solo Overhaul
371 items
Description
This mod gives you a parachute and animates it when you spawn. Not to be confused with "fort nights" or "royal battles", whatever those may be.



Outside Spawn Points & Insertions is recommended, but not strictly required, as it gives you the suitable spawn locations for using this mod.

Mod Details
  • You need to spawn outside with a new character, otherwise nothing will happen (specifically a character that has survived less than 0.1 hours)
  • After you land, the parachute will be automatically removed and you will be left with its container (works as a backpack)
  • You might spawn on top of zombies. The game isn't tailored for spawning outside like this, so either be prepared to immediately defend yourself, use some form of spawn protection, or try respawning.
    • The mod will bug out if you are hit during the parachute animation and stop everything. I can't really fix this, so don't get hit.
Insurgent
The "Insurgent Overwrite" add-on modifies two files:
  • InsurgentMod.lua:
    • Removes Insurgent's parachute from the player's inventory
    • Moves parachuting sound into a new function that is triggered after the player lands
    • Includes miscellaneous code improvements (checks mods for compatibility, cleaner code)
  • InsurgentWeaponUtil.lua
    • Checks if the player is outside and then moves equip weapon actions into new functions that are triggered after the player lands
    • Does a clean overwrite (nothing else in the original file is touched)

Future Plans
  • 3 mod updates to do: adding a form of spawn protection or invisibility to solve the zombie spawn issue, not have the game freak out when the player auto-equips a gun to reload it while next to a zombie, and implementing a new parachute model we made!
  • I plan to make a goofy mod that adds parachutes as usable items in the game, based on this mod
  • I also plan to recreate this mod to fully feature parachuting (i.e. spawn in a plane, pretend to "jump" out of it, and land somewhere random) so that it is even MORE immersive.
  • Buckle up and look forward to it! It's probably gonna take a long while, because making mods for this game is not fun.

Compatibility
  • Compatible with any mod that does not perform anything when you spawn
  • Compatible with Insurgent (Read the "Insurgent" section above in "Mod Details")
  • Not multiplayer compatible (my code doesn't discern between players, so only the very first person gets to parachute land. I haven't fixed the voodoo code for it yet, I apologize)
  • Partially save-game compatible (requires new character)

Permission
[theindiestone.com]
Contact Info
You can find me under @Panopticon in the Project Zomboid Discord server.[discord.com]

Credits
Arean - for the video showcase of the mod. Never had someone do this for me, so this is a first!
Mr Sunshine & Notloc - for the awesome Insurgent mod. It is literally game-changing and phenomenal.
Contributors
Glytch3r - created the parachuting animation & initial idea.
Panopticon - created the mod logic & code.
Sapph - created the original parachute model.
Dante271 - created the updated parachute model.

Recommended Mods
Custom Starting Vehicle Trait - lets you also start the game with a vehicle.



Workshop ID: 2948659911
Mod ID: ParachutingStart
Mod ID: ParachutingStartInsurgent
127 Comments
gasKitty:) 1 May @ 7:54pm 
does this mod let me jump with a gun?
randPrint 26 Mar @ 10:56am 
very cool, all the skyscraper challenges lately had me looking for a parachute and this looks quality, and I see you already answered the question about making it an item and updating to the new build 🍻 thanks for sharing
chicken leg 24 Mar @ 2:07pm 
i just get bored alot im sorry-
Panopticon  [author] 24 Mar @ 2:04pm 
I wasn't sure if you were continuing the joke or asking a legitimate question lol
chicken leg 24 Mar @ 7:24am 
oh thank you for responding! i figured you'd get annoyed by my stupid questions lmao
Panopticon  [author] 24 Mar @ 1:20am 
Soon, but I need to redo this mod entirely so the current issues are solved.
chicken leg 23 Mar @ 3:37pm 
build 84 update soon?
chicken leg 27 Feb @ 1:39pm 
still waiting for that b79 update man
chicken leg 25 Feb @ 2:47pm 
mm-
u gonna update this to B72 tho?
jus curious-!
Panopticon  [author] 25 Feb @ 5:35am 
I hope I don't live until build 82. Hell on earth, full-dive VR Zomboid where there are still no NPCs implemented.