Starbound

Starbound

81 ratings
Perfectly Generic Arsenal
   
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55.178 KB
18 Mar, 2023 @ 9:19pm
23 Jun @ 4:40pm
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Perfectly Generic Arsenal

Description
Adds a few basic weapons, two shields and a grenade, all based around the perfectly generic item, in addition to respriting the perfect helmet.


To obtain: all items can be crafted at a tier three (3) anvil after you pick up your first perfectly generic item.


Credit to CharlieWD100 for sound effects
Popular Discussions View All (1)
1
21 Jan @ 4:38am
PINNED: Bugs
LunarSparrow
24 Comments
Velocity 23 Jun @ 6:20pm 
can do :steamthumbsup:
LunarSparrow  [author] 23 Jun @ 4:43pm 
I've published an update to hopefully fix the problem, please let me know if you are still experiencing issues.
Velocity 23 Jun @ 3:52am 
there seems to be a duplicate perfectexplosion projectile asset, log shows this:
[18:11:25.971] [Error] Duplicate projectile asset typeName perfectexplosion. configfile /projectiles/throwable/perfectgrenade/perfectgrenadeexplosion.projectile
Mabra 21 Jan @ 4:06am 
I've tested bombs, the remote grenade launcher and generic rocket launchers & grenade launchers and even explosive barrels.
They all work as intended.
LunarSparrow  [author] 21 Jan @ 3:30am 
Are you experiencing the same bug with any of the explosives from the base game?
The grenade from my mod only uses slightly tweaked vanilla code.
Mabra 21 Jan @ 12:18am 
It only happens with OpenStarbound, the grenade makes a continuous explosion that travels upwards.
LunarSparrow  [author] 20 Jan @ 6:34pm 
No, that is not intended behaviour.
I haven't been able to recreate the bug you mentioned, you may need to provide more details in order for me to attempt to remedy the bug/conflict.
Mabra 15 Jan @ 2:03am 
Is the grenade supposed to create and endless explosion ? Because it does.
Vanta 31 May, 2023 @ 4:33pm 
me when homestuck: :deaths:
SnOSHA_Leopard 28 Apr, 2023 @ 5:31pm 
Perfectly generic. One of the Starbound mods. yes/10