Project Zomboid

Project Zomboid

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Hayes Firearms Overhaul
   
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94.018 MB
20 Mar, 2023 @ 9:52pm
28 Jul @ 3:26am
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Hayes Firearms Overhaul

Description
HAYES FIREARMS OVERHAUL
This is a full vanilla gun replacement with some additional mechanics added. A secondary module will include other firearms/attachments/etc. in the future. You can choose to use one or both when the options are available.

This experience includes the following:
  • NEW MODELS AND TEXTURES
  • REBLANCE OF ALL FIREARMS AND ATTACHMENTS
  • CLEANING MECHANIC TO MAINTAIN YOUR FIREARMS
  • AMMO CANS WITH RANDOM AMMO UPON OPEN
  • MELEE MODE FOR ALL FIREARMS IN THE MOD
  • FUNCTIONAL WEAPON LIGHTS
  • TOGGLE OF FIREMODE (MORE IMPACT ON FUTURE GUNS)
  • RADIAL MENU & HOTKEYS
  • FLEXIBILITY THROUGH SANDBOX OPTIONS


NEW MODELS AND TEXTURES
Every vanilla gun, magazine, ammo type, ammo box, attachment, gun case, and related items got a model/texture overhaul. Additionally, the pistol cases can be attached to pistol case slots and the new repair/cleaning kits can be attached to gear slots. The Sawnoff shotguns can also be attached to holsters.



FIREARM REBALANCE
Every firearm and attachment was tweaked in some capacity. Damage, Range, Aiming Time, Crit Chance, Hit Chance, Recoil, and much more to fit a bit more honed in firearm experience. No more shooting forward and somehow hitting the zombie at your hip 20 tiles away after sprinting down the road.

CLEANING MECHANIC
Through the introduction of a cleaning kit and new firarm lubricant you can clean your firearms to subsidize repairs. It will require an aiming skill of 3-4 depending on the firearm. Combine those 2 items with a ripped sheet to clean your firearm. This will give back a small portion of condition without adding to your repair number. It will also have a small chance to reduce your repair count by 1, the chance to repair is influenced by your aiming skill.

The level of condition given back and chance to repair can be influenced by sandbox options.



AMMO CANS
An ammo can item was added to the loot pool. The unopened version found will have a randomizer function that when opened you will recieve some randomized ammo. You will also retain an empty version of the ammo can to use as a container.

ADDITIONAL FIREARM MECHANICS
Melee Mode
With a press of a hotkey or the click of the radial menu, every vanilla firearm can be swapped into melee mode. Swapping between modes will retain any and all information, repair count, condition, attachments, ammo, and even if it was jammed before. The firearm will get its condition lowered like any other melee weapon. A usable bayonet will increase range + melee damage if attached.



Weapon Light
A small portion of firearm attachments have a built in light. This can be toggled via a hotkey or through the radial menu. When on, you will have a small surrounding light which will act more light a flashlight when you aim your firearm.



Fire Mode Toggle
At the moment, this has minimal influence, but you can select your firemode with a firearm with a hotkey or through the radial menu. As the addition grows so will this function.


Sandbox Options
My understanding is that everybody plays the game differently. Having a variety of sandbox options helps tweak to your hearts content. More options may come to light in the future but for now:
  • Vanilla Loot spawns were not tweaked, the general game options will impact the regular spawns for vanilla firearms, attachments, and ammo

  • Addtional loot locations were added for Firearms and Attachments but you will need to turn that setting on

  • Loot Distribution is managed by (Loot Setting * Spawn Multiplier * rarity). Rarity can be found in the loot lua file but is between .1 and .001

  • New Cleaning mechanics can be influenced in settings to add more condition on cleaning or higher chance to reduce repair count

  • A few custom weapon skins were added and more will come over time. You can turn on spawns for these to add to the loot pools.

  • A full range of stat changes could be made accross all the vanilla guns.


Additional Information
The mod was tested in various environments but there is no possible way to accommodate every single mod or server setup. There should be no expectations for cross compatibility on a larger scale among the pool of mods for this game. On that note, this is a vanilla gun replacement + more so anything that does similar things will not work together
  • Not compatible with VFE or other firearm mods that replace vanilla guns
  • B41.78+ Single Player / Multiplayer Compatible
  • You can influence mechanics directly through sandbox settings





I appreciate your interest in my mod, please don't forget to rate it. If you feel especially inclined, donating a coffee[ko-fi.com] goes a long way for me.

[ko-fi.com]

Other workshops by me:



Credits
This mod has come to fruition due the wonderful grace of supporters and the Project Apocalypse Community[discord.com],

Thank you Cyridius, DeZee, Zee, Vernage, Bonelesswoof, Deek, Cadence, Fairda, Ghost Slayer, ChiefBacon, Javi-Juice, Smiley, Starwarzjunky, Altah, OrunisZetak, Clickeh, Wild, The Law, A_Secret_Lizard, Ghost Recon, Phalanx, Reltiax, Jagata, Zero1st, Maxito, Jonker, RidingHood, Epsilon29, Uriel, Alyssura, Riccio, Shadow, Snaz, Sharknado, Hellen

Of course nothing would be possible without this game so thank you The Indie Stone

Eternally grateful to bikinihorst for the constant support in my mod development and for creating easy to use structure for swapping in and our gun models for any situation needed.

Originally posted by author:
Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of steam, within another mod or modpack, or a different modified version. This item can be published on Steam only through an account with the name Mackus103.

If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.
© 2022-2025 Mackus103

Workshop ID: 2950018687
Mod ID: HayesFirearmsExtension
Mod ID: HayesFirearmsOverhaul
35 Comments
CFW Magic 31 Jul @ 1:37am 
Hey hey again. Not a huge report but minor localization mistake: The AKs-74u is a carbine rather than a submachinegun, by virtue of using an intermediate (5.45x39) cartridge rather than a pistol (something like .45 ACP or 9mm) cartridge. Not a big deal by any stretch of imagination but if you find time to correct it, would be much appreciated o7
Duke Silver 28 Jul @ 6:51am 
This is so awesome! I have always loved your work on Project Apocalypse! The gun models are always peak. Can't wait for the Build 42 update so i can get my hands on these beauties in Single Player again. Seriously though thank you for all your hard work man folks like you are a godsend to the PZ community.
CFW Magic 27 Jul @ 10:28pm 
Oh, also, while I'm at it, can I request an Easy Packing plugin for HFO/HFE added ammo? No biggy if it's annoying to implement, but appreciates lots if possible. Thanks in advance o7
CFW Magic 27 Jul @ 9:52pm 
@Mackus103 > Gotcha I will wait then. Far as I am aware, download gets corrupted in steam itself rather than through the server (Though had an issue with that, too). Can't play with the mod in the load order at all so I guess I'll take a break while waiting for you.
Mackus103  [author] 27 Jul @ 9:34pm 
@CFW Magic I will be pushing a small bug update soon so this should resolve the need to reupload the mod. I know there has been recent issues with mods not properly downloading for servers. That may possibly be the issue.

I do not give permission to repack and mirror the workshop in any way.
CFW Magic 27 Jul @ 5:15pm 
Okay, yeah, for some reason steam corrupts download of this mod, and this mod alone. Nothing else is borked. Could I request an update (No need to change anything, just re-upload same mod as with last changes) to see if that fixes anything? Alternatively, is it alright if I mirror this mod on the workshop to bypass the corrupt download? Of course, full credit will be given as well as a link to this page.
ReadyForTheDevil 27 Jul @ 4:59pm 
Yes I will wait for b42 this is very cool
CFW Magic 27 Jul @ 4:41pm 
Not sure if it's a me issue or this mod's issue, but trying to host a server with this mod in the modlist crashes the server on startup. Can anyone try to replicate?
Mackus103  [author] 26 Jul @ 4:52pm 
B42 wont be for a bit there is a ton of changes in place and it is still being developed
ReadyForTheDevil 26 Jul @ 2:37pm 
b42 ?