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- Suppressor effectiveness doesn't change with the sandbox options which are supposed to change it. (The UI still has original values. Also tested by increasing effectiveness to 100% and weapons still wake up zombies from their initial suppressed distance)
I do not give permission to repack and mirror the workshop in any way.
I’ve noted your very strong concerns about this one incorrect fire mode on this single gun. It will be fixed, because even though you chose to point it out in the most condescending way possible, it is still a bug.
Just a reminder, mods are made by real people who put in time and effort to create something you have the choice to use or not. If this one minor issue is that unbearable, then maybe this just isn’t the mod for you.
This is what I mean.
It's like making a car mod where you can switch between 'automatic' and 'manual' and 'manual' means your car goes slower.
You are more than welcome to give a go at building a 100% accurate gun mod yourself too, or even add one to support this one to correct any mistakes you come across.
Have a good one!
How do you make a gun mod and gett all the calibers right, research accurate sound effects and reload sounds, the +1 system for magazines, etc
But not know what 'Semi-auto' means.
It's like being an astronaut and not knowing the earth revolves around the sun.
How does that HAPPEN
Cheers