Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Ω Compacted Long Term Storages - Expansion for SirCampalots Extended Tech Tree Mod.
   
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File Size
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3.434 MB
22 Mar, 2023 @ 11:58am
7 May @ 2:09pm
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Ω Compacted Long Term Storages - Expansion for SirCampalots Extended Tech Tree Mod.

In 1 collection by SirCampalot
Extended Tech Tree Mod.
32 items
Description
This mod is meant to be used alongside my Extended Tech Tree Mod and will not function properly without it. This is the Compact Long Term Storages mod that includes the Silver, Silver Coils, Letalium and Enriched Letalium compact storages from the Extended Tech Tree Mod alongside the default resources. The Extended Tech Tree Mod can be found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946411143 If you are looking for the Compacted Long Term Storages with only the default unmodded resources, it can be found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2942154504

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Compacted Long Term Mass Storages are essentially tiny 1x1 buildings which can contain 250, 2000 or 10000 of a resource of your choosing.

You can now easily store millions of resource nuggets on your ships without causing much lag at all.

These Compact Storages can be build or demolished at will, storing or reclaiming the resources inside of it.

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Currently supported resources are Sulfur, Iron, Steel, Hyperium, Copper, Coils, Hyper-Coils, Silver Coils, Carbon, Hardened Steel, Heavy Steel, Tritanium, Silver, Duranium, Dura-steel, Tristeel, Uranium, Enriched Uranium, Letalium, Processors, Diamonds and Enriched Letalium. Each of these resources storages come in 3 separate variants, holding 250, 2000 or 10000 of one of these resources.

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To keep things organized, 3 new tabs will be added in the build menu, containing the 250, 2000 and 10000 Compact Storages respectively.

Also, the differently sized Compact Storages will be colorcoded according to their size and the value of the resources stored in them to make it easier to visually distinguish between them (you can still mouse-over to read the descriptions though and I used visually distinct logos of the same color for blueprint mode).

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With these Compacted Storages, you can store huge amounts of resources (literally millions if you manage to mine that much) without the performance hit you would normally have from having such ridiculous amounts of resources in your game.

Compacted Long Term Storages are not accessible to your crew, meaning you can always keep a pile of a resource from being used up in your factories by accident.

These storages will also store resources that float outside of your ships, insta-collecting resources you just mined or even from your other ships.

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Some examples of what you can use this mod for:

- If you suddenly run out of room, you can instantly create room for hundreds or thousands of resources by building just 1 or a few of these Compact Storages.

- Large ships can have Compact Storages containing 250 sulfur to instantly refresh your sulfur stores for your ammo factories without the need to manually resupply for more sulfur. (remember that the build menu button will be disabled during combat)

- You can store mined resources like iron and copper to speed up mass-mining of large resource rich asteroids or you can demolish iron or copper Compact Storages to keep your factories working during transit or when your fabricating ship is gonna be idle for a while. If the amount of resources outside is large enough, you may be able to store resources mined inside the sundamage zone which would perhaps otherwise be unreachable.

- If your ship is right next to a space station, you can buy hundreds or thousands of resources instantly for credits, you don't even need to open trade with any ships, just build the storages for credits and done.

- Also you can store some reserve coils to keep your hypercoil factory from depleting your entire store of standard coils.

This mod is really quite flexible :).



When playing without crew construction, the storages you build will also store resources from your own nearby ships, which can make for the fastest way possible to send huge amounts of nuggets from one ship to another by building the resource storages onto the ship you want your nuggets to be, no need for sending your crew carrying it over, with this mod you can basically just teleport it over.

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These Compact Storages are about as durable as armor to significantly reduce these Compact Storages from getting destroyed during combat or by fire (these storages don't burn btw). I highly recommend not trying to use these storages as armor though as there are better alternatives available for that purpose. Please keep in mind that storing millions of resources (if you manage to even mine this much) on a ship that is about to be destroyed may not be great fun for your fps, so please try to avoid leaving your treasure ships unguarded :P. Use at your own risk :P




Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
58 Comments
SirCampalot  [author] 10 May @ 6:22pm 
@RocketLLama: I have had to hotfix extended tech tree mod a couple hours ago due to a potential crash bug, so it's possible some of you have the 1.3.30 version and some of you have the 1.3.30a version.
Please make sure all of you have the 1.3.30a (with the a at the end) version. Steam can be a bit janky when it comes to auto-updating mods and it's not always clear what the eact problem is, but your error is most likely caused by the issue I just described above.
RocketLLama 10 May @ 3:45pm 
---> System.Collections.Generic.KeyNotFoundException: The given key 'coildpm' was not present in the dictionary.

Any clue why this would be happening (game crash at startup) for specifically TWO people using it in a collection and not the other TWO? We've already gone through the full reinstall/resubscribe/clear cache shuffle so it's not a "some of us got the update and some didn't" issue.
SirCampalot  [author] 7 May @ 2:12pm 
Version 1.0.7 adds support for Electrum Coils.

Saturnium will be added later due to currently incorrect pricing which I want to fix first.
SirCampalot  [author] 12 Feb @ 7:52am 
@A single communist: I just noticed you're also on discord and I've just replied to you there.

You're doing a self-imposed 1 ship run and are currently in the starter system.

Once you progress through the tiers you will find that the 250 raw resources storages will become much more conventient, especially if you also use other mods that increase the amount of drops.

I'm not going to make changes to the core values of this mod just so you can have an easier time in your self-imposed 1-ship limit in the starter system.

Thank you for using my mods and have a nice day :)
A single communist 12 Feb @ 7:49am 
@SirCampalot I see your point. Thanks for explaining. For everything except raw resources, processors and diamonds, 250 minimal is, indeed, tolerable. (A 5x5 storage per material at most.) But having to completely fill two 5x5 storages for 1 compacted iron storage is too much, I feel. Does the "Collector" mod do anything except add the blocks that cost 1/8/50 raw resource to build? If so, than it's a fine alternative to modifying the values here.
SirCampalot  [author] 12 Feb @ 7:35am 
(part 2)
Regarding the ammo storages though, I'll consider it. I think this is actually a good idea and I think the need is there.
I will see what I can come up with.
SirCampalot  [author] 12 Feb @ 7:35am 
(part 1 because too long lol)
@A single communist: Tbh your suggestion seems rather convoluted compared to the existing solution, let alone that retroactively changing the contents of these storages will also affect already build storages and depending on whether the contents increases or decreases, many people might find themselves getting the short end of the stick.

On top of that I'd need to put effort into this (what I see as a non-benefitial) project at the cost of the other projects I'd have to postpone.

I use these 250 storages all the time and 250 for raw resources doesn't bother me. I use the 250 storages a lot more than the 50 storages btw. Anything under 250 for raw resources I'll just store in standard open storages for my factories to consume. The 50-sized storages are usually only use for small transport ships.

Sorry, but don't count on me implementing your current suggestion :)
A single communist 12 Feb @ 7:19am 
The medium storage is just 8x the capacity of small, and large is 5x medium.
The exact numbers are:
40-stack: 2000 medium, 10000 large (same as currently)
20-stack: 1000 medium, 5000 large (can stay as-is, but would feel much better to use)
10-stack: 480/400 medium, 2160/2000 large (first one is according to "6 stacks per storage", second is "5 stacks because that's close enough and the numbers look better that way")
5-stack: 240/200 medium, 1200/1000 large (ditto)

It should be a simple numbers tweak in the stats and description, but, if I'm wrong, please, tell me.
A single communist 12 Feb @ 7:19am 
As for this mod, I suggest that each small compact storage contains about 6 stacks of the corresponding resource. For example:

Iron plates, coils, hypercoils, and everything else that stacks to 40 can stay the same (250/storage, a tad more then 6 stacks)

Hyperium is the only thing I know of that stacks to 20, so dropping the base to 125 will bring it to balance with 40-stacks. (Can stay as-is, as 12 stacks of hyperium is not too much space taken up before you can compact it)

Enriched uranium/letanium stacks to 10, so it's 60 per storage (can be dropped to 50 to make the numbers look nicer, it's still close enough)

Finally, all ores, processors and diamonds stack to 5. Their small storages can store 30 (same compression rate as iron plates) or 25 (for the nice numbers).
A single communist 12 Feb @ 7:18am 
@SirCampalot: I know about EETM's ammo bays, and, as I said, they don't do enough. You get massive quantities of ammo and, if you don't have something that consumes it, you get overwhelmed quickly. Spamming ammo bays does alleviate the issue somewhat, but I hope there will be a better way eventually.
(Screw the character limit, will have to split the message)