Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Tabletop Squad Sizes - Start Squads at Max
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22 Mar, 2023 @ 8:36pm
4 Jun @ 8:32pm
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Tabletop Squad Sizes - Start Squads at Max

Description
This is an attempt to bring Gladius squad sizes closer to Tabletop max squad sizes. Most vehicles / monstrous creatures have been formed into squadrons / broods too. Unit costs and upkeep have been adjusted accordingly per less / additional squad member.

All squads will start the game at their max squad number as per tabletop (based on 9th Edition rules)! If you'd prefer to have squads start the game at their minimum squad size and require research to increase squad size up to max, please use this alternative:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950911636
NOTE: DO NOT RUN BOTH SQUAD SIZE MODS TOGETHER!

Units that always have an individual unit model are given the Character trait as per Tabletop unit listings. This works as a check for those units receiving the Look Out Sir! trait while adjacent to allied infantry squads, Vehicles, and Monstrous Creatures.

The Look Out Sir! trait while active (once the unit is no longer adjacent to allied infantry squads, Vehicles, and Monstrous Creatures, the trait is removed), prevents enemy units from shooting ranged weapons at the Character. Flyers, Vehicles, and Monstrous Creatures cannot receive the Look Out Sir! trait however.

If this is not enough to keep your Heroes alive, please add my Movie Marine Heroes mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939841519

I've also buffed the Fortification trait to make HQs and the various Fortification units more tanky and have more firepower to fend off enemy hordes. Assaulting a HQ shouldn't be an easy task and requires the necessary tools and tactics to be successful.

I will also be working on an Epic Squad Sizes mod in the future. Please feel free to leave any constructive feedback.

Place this mod in the load order ABOVE any other mods that modify unit groups.

I HIGHLY recommended either of these mods to use alongside this as otherwise units will overlap tiles:

Tabletop Unit Scaling (as seen in the screenshots above):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937997429

OR

Epic Unit Scaling:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938002416

NOTE: DO NOT RUN BOTH SCALING MODS TOGETHER!

I also highly recommend Timmeh's Unit Textures mod which pairs well with this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968274204

PS - if you're looking for a total overhaul with a complete rebalance of unit traits and stats, I highly recommend Drragen's Tabletop mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2160826864
and Callipygian's: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983187240
27 Comments
Lambda-LRI-I 6 Jun @ 11:38pm 
The heavy weapons team is now unable to handle either the infantry or the armored units.
Lambda-LRI-I 6 Jun @ 11:37pm 
Perhaps the damage of the heavy weapons team could be increased? Now, the Heavy Weapons Squad has changed from the original combat power to a unit that can't defeat anything.
_jo.nat_  [author] 6 Jun @ 5:50am 
Yeah, I didn't want to stray too far from the vanilla game's "balance", but still wanted to be accurate to the tabletop squad sizes... the trouble with rebalancing a single unit is it opens up a huge can of worms about rebalancing every other unit in the game. On the tabletop, basic guardsmen heavy weapons team is pretty weak too. You're supposed to spam them, but in vanilla Gladius they're treated like your early game anti-armour unit...

If you wish, feel free to create an add-on mod that rebalances the unit stats like weapon damage and whatnot to suit.
Lambda-LRI-I 5 Jun @ 8:01am 
The number and combat effectiveness of the rocket launcher operators of the Imperial Guard seem to have been weakened in this mod.
Lambda-LRI-I 4 Jun @ 10:39pm 
Great!
_jo.nat_  [author] 4 Jun @ 8:34pm 
Update:
- added new units from the Primaris DLC
- added new units from the Onslaught DLC
Lambda-LRI-I 4 Jun @ 1:12pm 
Request for update
_jo.nat_  [author] 27 May @ 12:11am 
I am working on updating my mods to the latest 2 DLCs, Primaris and Onslaught since I finally bought them today! SoonTM~!
_jo.nat_  [author] 14 Aug, 2024 @ 12:01am 
Update:
- Added Demolition DLC units.
- Adjusted some units' group spacing to accommodate overhauled Tabletop Unit Scaling values
_jo.nat_  [author] 13 Aug, 2024 @ 3:02am 
I'll begin work on updating my squad size mods with the new Demolition DLC units soon. Sorry for the delay! I just finished updating my Unit Scaling mods today, so very soon!