Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Tabletop Squad Sizes - Start Squads at Min
   
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22 Mar, 2023 @ 10:01pm
4 Jun @ 8:32pm
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Tabletop Squad Sizes - Start Squads at Min

In 1 collection by _jo.nat_
Closer to Tabletop
29 items
Description
This is an attempt to bring Gladius squad sizes closer to Tabletop max squad sizes. Most vehicles / monstrous creatures have been formed into squadrons / broods too. Unit costs and upkeep have been adjusted accordingly per less / additional squad member.

All squads will start the game at their minimum squad number as per tabletop (based on 9th Edition rules)! In order to increase max squad size, there are 2 new faction wide upgrades in the research tree at Tier 4 and 8 called, "Add Squad Members". If you'd prefer to have squads not require research to increase squad size up to max and start the game at their maximum squad size, please use this alternative:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950894200
NOTE: DO NOT RUN BOTH SQUAD SIZE MODS TOGETHER!

Units that always have an individual unit model are given the Character trait as per Tabletop unit listings. This works as a check for those units receiving the Look Out Sir! trait while adjacent to allied infantry squads, Vehicles, and Monstrous Creatures.

The Look Out Sir! trait while active (once the unit is no longer adjacent to allied infantry squads, Vehicles, and Monstrous Creatures, the trait is removed), prevents enemy units from shooting ranged weapons at the Character. Flyers, Vehicles, and Monstrous Creatures cannot receive the Look Out Sir! trait however.

If this is not enough to keep your Heroes alive, please add my Movie Marine Heroes mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939841519

I've also buffed the Fortification trait to make HQs and the various Fortification units more tanky and have more firepower to fend off enemy hordes. Assaulting a HQ shouldn't be an easy task and requires the necessary tools and tactics to be successful.

I will also be working on an Epic Squad Sizes mod in the future. Please feel free to leave any constructive feedback.

Place this mod in the load order ABOVE any other mods that modify unit groups.

I HIGHLY recommended either of these mods to use alongside this as otherwise units will overlap tiles:

Tabletop Unit Scaling (as seen in the screenshots above):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937997429

OR

Epic Unit Scaling:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938002416

NOTE: DO NOT RUN BOTH SCALING MODS TOGETHER!

I also highly recommend Timmeh's Unit Textures mod which pairs well with this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968274204

PS - if you're looking for a total overhaul with a complete rebalance of unit traits and stats, I highly recommend Drragen's Tabletop mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2160826864
and Callipygian's: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983187240
Popular Discussions View All (1)
3
31 Mar, 2023 @ 4:53am
Feedback regarding squad sizes and balance
_jo.nat_
41 Comments
tygrysek7001 5 Jun @ 4:32am 
thank you for the update dude
_jo.nat_  [author] 4 Jun @ 8:33pm 
Update:
- added new units from the Primaris DLC
- added new units from the Onslaught DLC
_jo.nat_  [author] 27 May @ 8:49pm 
Also getting the squad group spacings just right also takes a fair bit of testing and tweaking.
_jo.nat_  [author] 27 May @ 8:45pm 
And I will be updating this mod to the latest DLCs soon, but as you might of guessed, it's a fair bit of work not only doing the data entry, but researching each unit's tabletop squad sizes.
_jo.nat_  [author] 27 May @ 8:43pm 
With any compatibility mods, you also need to get the load order correct so the correct settings don't get overidden. Also, the xml.ext suffix works, but not in every case. I encourage you to head over to the Proxy Studios Discord and modding channel, there's plenty of info there and helpful people.
Chase Mate 27 May @ 3:25am 
Also Imo none else is going to patch it or has the capability to make patches for this mod because there is sooooooo much that only you know went into it and goes into it because I have changed files in their mod and your mod to make it appear, where ever there was This is my favourite mod for this game, your ASM settings I implemented to all of the factions and there units, changing every little bit I could to match Vanilla presets you have set. The fact that i got it into the game for all factions is amazing to me so I dont understand why none of them are actually working when i research the tiers. I have hit modding bedrock for my skills, something like this I'm sure you understand.. and a modder like you could probs knock it out quite quickly.
Chase Mate 27 May @ 3:13am 
I understand that, I've been at it for the last 14 hours, I'm not a modder, I have been able to get them to appear in game with the factions but every time i go to lvl up the size. Nothing happens for any modded unit. It's depressing. Could you give any ideas?
_jo.nat_  [author] 27 May @ 12:11am 
I am btw working on updating my mods to the latest 2 DLCs, Primaris and Onslaught since I finally bought them today! SoonTM~!
_jo.nat_  [author] 26 May @ 9:05pm 
@CHASE You would need to contact the author of those mods and ask them to make a compatibility patch or ask for permission to make it yourself. If you're not planning to upload to the Steam Workshop however, you can tinker with your own local files as much as you like :)
Chase Mate 26 May @ 9:08am 
Hey i am using the chaos and eldar plus the space marine chapter mods and these options are not available for their skill trees, how would one add this option to other modded factions? it's an essential part of my game now <3