Total War: WARHAMMER III

Total War: WARHAMMER III

61 ratings
Growth Extended
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Tags: mod
File Size
Posted
Updated
52.594 KB
23 Mar, 2023 @ 1:34pm
6 Aug, 2024 @ 8:20am
14 Change Notes ( view )

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Growth Extended

Description
Growth Extended
This lightweight mod only modify the user interface. It adds the amount of turns needed to reach a province full growth.

It will assist you in deciding when and where you should focus on growth in a province.
Some provinces require a lot more growth than others.

Examples
In Gash Kadrak province for example, I don't have any growth oriented building. Yet, I will reach max growth soon (19 turns). Without the mod, I would be tempted to build growth focused buildings first, but that would be a waste.


On the contrary, in Path to the East, I have heavily focused my buildings on growth and it will still take me many turns to reach max growth (50 turns). Therefore I know that I need to keep focusing on it.


Compatibility
Might not work with mods that modify this part of the UI.
Added error checks to prevent crashing.
22 Comments
Playmate  [author] 31 Jul, 2024 @ 2:16pm 
I've updated the mod. Added a bunch of checks and error logging. Hopefully, no more crashes, ever. Sorry about those. Enjoy.
Behrzerker 29 Jul, 2024 @ 4:43am 
SCRIPT ERROR, timestamp <300.8s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet


stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\campaign\mod\growth_extended_main.lua"]:232: in function <[string "script\campaign\mod\growth_extended_main.lua"]:231>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Playmate  [author] 27 Jul, 2024 @ 4:16am 
you have stack traceback so I don't have to reinstall the game to update the mod?
Behrzerker 25 Jul, 2024 @ 4:39pm 
This mod is causing script break upon loading, needs update
Lord Of the flies 4 Apr, 2024 @ 2:37pm 
cant believe this was not added by CA.
Lycia Pintella 26 Feb, 2024 @ 12:56pm 
I heart you right now. Haha. =) <3
Playmate  [author] 26 Feb, 2024 @ 2:51am 
Yeah of course! I'll send you the code in PM.
Lycia Pintella 25 Feb, 2024 @ 6:50pm 
Good day Playmate. I'm the author of AI Construction Priorities Reworked, and I would like to add some code to the mod to dismantle growth buildings once a province is maxed out. Your mod already has code to determine if a province is maxed out or not - is it okay for me to use that for my mod if I credit you?
Shatilov 10 Aug, 2023 @ 12:16pm 
@Maska_zgz how do you know if a script is causing an error or crash ? other than enable/disable mod from Mod Manager
Playmate  [author] 8 Jul, 2023 @ 7:43am 
@Maska_zgz sorry for the crashes! I know it can be frustrating. I have updated the mod, and removed the event trigger that was causing the issue. Let me know if that fixed it! Have fun :)