Total War: WARHAMMER III

Total War: WARHAMMER III

Growth Extended
22 Comments
Playmate  [author] 31 Jul, 2024 @ 2:16pm 
I've updated the mod. Added a bunch of checks and error logging. Hopefully, no more crashes, ever. Sorry about those. Enjoy.
Behrzerker 29 Jul, 2024 @ 4:43am 
SCRIPT ERROR, timestamp <300.8s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet


stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\campaign\mod\growth_extended_main.lua"]:232: in function <[string "script\campaign\mod\growth_extended_main.lua"]:231>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Playmate  [author] 27 Jul, 2024 @ 4:16am 
you have stack traceback so I don't have to reinstall the game to update the mod?
Behrzerker 25 Jul, 2024 @ 4:39pm 
This mod is causing script break upon loading, needs update
Lord Of the flies 4 Apr, 2024 @ 2:37pm 
cant believe this was not added by CA.
Lycia Pintella 26 Feb, 2024 @ 12:56pm 
I heart you right now. Haha. =) <3
Playmate  [author] 26 Feb, 2024 @ 2:51am 
Yeah of course! I'll send you the code in PM.
Lycia Pintella 25 Feb, 2024 @ 6:50pm 
Good day Playmate. I'm the author of AI Construction Priorities Reworked, and I would like to add some code to the mod to dismantle growth buildings once a province is maxed out. Your mod already has code to determine if a province is maxed out or not - is it okay for me to use that for my mod if I credit you?
Shatilov 10 Aug, 2023 @ 12:16pm 
@Maska_zgz how do you know if a script is causing an error or crash ? other than enable/disable mod from Mod Manager
Playmate  [author] 8 Jul, 2023 @ 7:43am 
@Maska_zgz sorry for the crashes! I know it can be frustrating. I have updated the mod, and removed the event trigger that was causing the issue. Let me know if that fixed it! Have fun :)
Maska_zgz 8 Jul, 2023 @ 2:50am 
Hello! As always, I keep checking each turn that there are no errors in the mod scripts. I have suffered moderately serious errors due to script breaks in previous games, and I am already very aware of watching it.

Currently I have errors in my scripts, and it is because of this mod:
Maska_zgz 8 Jul, 2023 @ 2:50am 
SCRIPT ERROR, timestamp <114.9s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet


stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\campaign\mod\growth_extended_main.lua"]:251: in function <[string "script\campaign\mod\growth_extended_main.lua"]:250>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>

I know that it is surely a minor error that only happens when launching the game since the UI does not yet exist, but if it can be fixed, even better.

Thank you very much for your work.
Lycia Pintella 18 May, 2023 @ 5:36pm 
holy shit how did I not find this until now?!
Silvringtinker 3 Apr, 2023 @ 8:34pm 
Absolutely golden mod! Honestly such a huge QoL! It's very cheaty but I absolutely adore this function as an economy/diplo fan of warhammer.
Playmate  [author] 24 Mar, 2023 @ 10:25pm 
Yeah that's probably true, except for some rare scenarios where you're a couple of turns away from max growth. But in scenarios where you need gold or another resource, better prioritize it in a province where growth isn't that valuable.
NotAnarchy 24 Mar, 2023 @ 7:06pm 
You wanna build it everywhere just to make things faster.
Eventide Rider 24 Mar, 2023 @ 2:58pm 
Unfortunately, no, excess growth does nothing.
Playmate  [author] 24 Mar, 2023 @ 2:54pm 
Growth is useless once you reach max growth. Therefore, if you invest gold and time in growth in a province that will reach max growth soon, you are wasting your resources.

However, there might be a hidden mechanic where growth gives you other benefits once you reach max growth. I'm not sure, I started the game pretty recently. Because if it doesn't, then growth is completely useless once you don't need to upgrade your town halls anymore.
Eventide Rider 24 Mar, 2023 @ 2:37pm 
I'm sure we do, but this lets you know if you can build something more useful instead.
NotAnarchy 24 Mar, 2023 @ 2:04pm 
So you guys dont build growth building everywhere?
Autumnchain 23 Mar, 2023 @ 8:40pm 
Great quality of life mod.
BloodW0lf 23 Mar, 2023 @ 8:29pm 
This looks so handy and epic!