Caves of Qud

Caves of Qud

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Mundanity
   
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Object: Tinkering
Environment: Lore
File Size
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268.253 KB
23 Mar, 2023 @ 2:19pm
23 Jan @ 3:37pm
6 Change Notes ( view )

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Mundanity

Description
The Eaters built many great and terrible things, but not all of them are immediately useful to a glory hungry cave-delver.

Adds artifacts of mundane, domestic life to the game as scrap. These scrap artifacts can be disassembled for bits, or traded, being a little more valuable than typical scrap. A few of these items have some small functionality that isn't really useful to adventuring but could be fun. Though they do not have data disks, you can learn to craft them using other methods.

The mod adds the following items
• culinary cyst.
• mood lenses. Can be worn to recolor your play area.
• scouring gel. Can be used to clean your items.
• universal link.
• motorized sponge. Can soak up and evaporate liquid. Can be deployed to seek out and clean up liquid.
• etching stylus. Can be used to engrave things.
• orbsinger.
• stasis torque.
• modular instrument.
• endless puzzle. Can be solved repeatedly to amuse yourself.
• laser scaper. Fires non-damaging laser projectiles that report the size and distance of the target
• aro-matic.
• pigment breeder. Can be used to draw pictures.
• relaxation sand.
• laser scale. Fires non-damaging laser projectiles that report the weight of the target.
• portable sculpture. Can scan an item in your inventory or a nearby tile to take on the target's appearance.
• oral implement.
• complete codex. Can be read, showing a page of Markov text.
• stellar memory.
• frozen joy.

Hope you enjoy this little thing I made.

The code is stored on Github[github.com], if you are interested.

In the future I might add some small function to the items that don't have one yet if I can think of something good.
22 Comments
devin 21 Dec, 2024 @ 9:54pm 
love the parts, there's a bit of an undesired interaction with "Autoget scrap" and "Automatically disassemble scrap" both turned on though. It results in them getting picked up and scrapped as a Weird Artifact before you can examine them, and there's no way to un-mark them as scrap if you want to keep one afaik
MrHrulgin 11 Dec, 2024 @ 9:26am 
I haven't seen any issues using this in 1.0
Kinasin 20 Jul, 2024 @ 1:27pm 
is this working fine with molting?
I blame Earthshaker 3 Dec, 2023 @ 9:27pm 
Weird, but after redownloading the mod it was listing properly in alphabetical order, so I guess the fix worked (deleted comment mentioning that recent patch maybe not working).
bearhiderug 15 Sep, 2023 @ 11:59am 
works fine for me, thankytou
Gearlink  [author] 16 Aug, 2023 @ 3:30pm 
As far as I can tell, the mod still works with the newest version of Qud. Upon starting a new game, Argyve was selling some of the scrap artifacts (though they need to be identified).

Let me know if you keep running into issues.
King Klipo 12 Aug, 2023 @ 1:28am 
I second the homie below me asking if this is up to date. I havent seen any of these new items in my game yet, so feels like the mod may not be working anymore
bearhiderug 6 Aug, 2023 @ 1:40pm 
Is this up todate? Would you consider makeing everything disassmable??
Thankyu for the new items ans artifacts for our playthroughs of the salt desertts!
Gearlink  [author] 17 Jul, 2023 @ 4:50pm 
Probably should have commented sooner, but thank you for the bug report Quin. The update pushed a little bit ago should address it.
Quin 30 Jun, 2023 @ 12:10am 
[0x00316] in <03246d22ca924d238bc36b515eda8f42>:0
at XRL.Core.XRLCore.RenderBase (System.Boolean UpdateSidebar, System.Boolean DuringRestOkay) [0x00131] in <03246d22ca924d238bc36b515eda8f42>:0
at (wrapper dynamic-method) XRL.Core.XRLCore.XRL.Core.XRLCore.PlayerTurn_Patch1(XRL.Core.XRLCore)
at (wrapper dynamic-method) XRL.Core.ActionManager.XRL.Core.ActionManager.RunSegment_Patch0(XRL.Core.ActionManager,bool)