Total War: WARHAMMER III

Total War: WARHAMMER III

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OUTDATED Use Scott's Mod Gotrek and Felix Stay With Me
   
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24 Mar, 2023 @ 2:06am
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OUTDATED Use Scott's Mod Gotrek and Felix Stay With Me

Description
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3395300043

Above is the link to Scott's updated version.

Gotrek and Felix stay with you for something like 3000000 turns, rather than disappear after 30 which leaves you with having to replace a perfectly good lord.

There was another on here but it's gone (as is the German submod) so I thought I'd create my own. Enjoy!

Should work with other mods except other Gotrek and Felix mods obvs.

I've added in some code that was missing that gives Gotrek his axe and Felix his Khazagul sword. Sorry for any inconvenience.
29 Comments
Scott 29 Dec, 2024 @ 12:18pm 
RIP, turns out CA changed how they function in Update 5.0 but failed to remove the old script. Looks like this is not necessary anymore.
Stallion  [author] 29 Dec, 2024 @ 11:02am 
Drop me the link Scott and I'll happily put it in my description. Thanks for doing it :)
Scott 29 Dec, 2024 @ 10:45am 
I made an updated version of your mod. Posted a link to yours. Ill take the mod down if you end up having time to update this one.
Stallion  [author] 16 May, 2024 @ 11:41am 
Currently haven't been on this for a little while (life things). Will really need to work out what TOD has done to the codes which I'm not sure will be a five minute job. Apologies for any delays.
Kane Beckett 11 May, 2024 @ 9:26am 
Will we get an update?
Stallion  [author] 19 Mar, 2024 @ 8:38am 
@EDL Cheers for this. I didn't think this would affect them but I'll take a look and see about adding the code in now.
@Lampros I'm sorry buddy, had real life things to do. On it now :)
@walpup seems you might have been right after all. My apologies to you.
Lampros 18 Mar, 2024 @ 12:12pm 
They still don't have their weapons, sigh.
Lampros 18 Mar, 2024 @ 11:56am 
So is this fixed now?
EDL 16 Mar, 2024 @ 2:30pm 
@Stallion I guess the problem with weapons that they they are added by the same script that you modded. But your version doesn't have those commands, you can compare script text in the mod with the vanila one and you will see the difference.

Specifically this lines exist in vanila .lua and absent in the modded one:
cm:force_add_ancillary(gotrek_char, "wh2_pro08_anc_weapon_gotrek_axe", true, true)
cm:force_add_ancillary(felix_char, "wh2_pro08_anc_weapon_felix_sword", true, true)