Space Engineers

Space Engineers

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Type: Mod
Mod category: Production, Other
File Size
Posted
Updated
227.988 KB
25 Mar, 2023 @ 10:10am
14 May, 2023 @ 11:57am
3 Change Notes ( view )

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No PB - Info LCD Enhanced

Description
This is a mod of a mod of a mod..... sort of. ANYWAYS, the original was made by ♥♥♥, and a link to it is below. All credit for the creation of this goes to them.

What this mod does is add a script that lets you get item lists, power readouts, and tank stats on your LCD screens. NO programmable block required! It works for single screens only, so apologies to folks who like to use cockpit blocks!

This mod should work just fine with other mods too, but, its looking at item type, and subtype. So if you were say... using Plant and Cook on your server, cabbages would land in the Ore category. Since thats what they are under the hood. If you look close at the screenshot above you will see a bunch of non vanilla items in the lists so you can get an idea of what to expect.

I do have a second version of this mod made specifically for the server I play on that has a bunch of compatibility enhancements for other mods like Plant And Cook, link below. Use either or. Just not both. Setup is the exact same. And ill make sure to update both if updates are needed!

Original Mod here: No PB - Info LCD
Compatibility version: No PB - Info LCD With Deuterium
Sturmgrenadier server: SGHQ[sghq.org]


Additional sorting categories
  • Consumables
  • Tools
  • Vehicle Ammo
  • Bottles
  • Hand Weapons
  • Hand Weapon Ammo
Additional functions
  • Damage report
  • Detailed block info
  • Grid Info

Ok, enough of all that, here is how you use the mod!
Popular Discussions View All (1)
3
14 May, 2023 @ 11:58am
PINNED: MOD UPDATE JOURNAL
Godimas
13 Comments
Sojourn 10 Mar @ 6:23pm 
I just started using this mod and love it. The power option with the solar panels;, why does it not show any stats. How do i fix this?
CynicDragon 18 Oct, 2024 @ 8:38pm 
Stopped working for me recently, going to recheck to see if it's mod order or not
Godimas  [author] 9 May, 2023 @ 5:13am 
@Morghdred
Any time, and hope you enjoy using the mod!
Ill get a section added to the guide in order to cover your question, just in case other folks are wondering the same thing
Morghdred 9 May, 2023 @ 5:09am 
Got it, thanks so much for your contribution and hard work o7
Godimas  [author] 9 May, 2023 @ 5:03am 
@Morghdred Option number 2!
Please only install one of the mods. Either the original, or one of the two I have made here. They are all stand alone
Morghdred 9 May, 2023 @ 4:50am 
Hi, just a clarify, do we need to install the original Mod for this one to work? or we choose one of each different edition to add?
Godimas  [author] 8 May, 2023 @ 5:15am 
@frankbuddi

Ahhh, ok. The problem is that this mod, at the moment at least, is unable to deliver information about subrgids. So your panels would need to be on the same base grid that your LCD is attached to. Not sure how practical that would be in your situation.

Ill be looking into subgrid information in future. Need to get a couple of other things added in first though.

Apologies for the inconvenience in the mean time!
frankbuddi 8 May, 2023 @ 12:02am 
I use the vanilla panels
All 3 displays, Current Output, Current Max Output and Total Max Output show 0 watts.

All solar panels are movable and align themselves automatically to the sun.

It is controlled with this ingame block, whose name I can not think of right now. (Advanced weapon control ?))
Godimas  [author] 7 May, 2023 @ 10:57am 
@frankbuddi
I took a look and I think I may just need to word things better

There are three lines in the solar power LCD display:


Current Output - The amount of power your grid is receiving from the panels. This can read 0 if your grid is not actually pulling from the panels. You can confirm this by opening your grids control panel, selecting your solar panel, and looking at the Current Output readout in the detailed info

Current Max Output - The amount of power your panels are capable of delivering, based on the amount of sunlight they are getting. This should not be lower then Current Output

Total Max Output - The theoretical maximum amount of power your panels are able to output while in optimal conditions. Should never be 0, and should not be lower then Current Max Output

Let me know if that makes sense with what you are seeing. If you are seeing something different, let me know what panels you are using and ill dig in further
Godimas  [author] 7 May, 2023 @ 6:14am 
Hey @frankbuddi

Are you using modded panels or vanilla out of curiosity?