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Any time, and hope you enjoy using the mod!
Ill get a section added to the guide in order to cover your question, just in case other folks are wondering the same thing
Please only install one of the mods. Either the original, or one of the two I have made here. They are all stand alone
Ahhh, ok. The problem is that this mod, at the moment at least, is unable to deliver information about subrgids. So your panels would need to be on the same base grid that your LCD is attached to. Not sure how practical that would be in your situation.
Ill be looking into subgrid information in future. Need to get a couple of other things added in first though.
Apologies for the inconvenience in the mean time!
All 3 displays, Current Output, Current Max Output and Total Max Output show 0 watts.
All solar panels are movable and align themselves automatically to the sun.
It is controlled with this ingame block, whose name I can not think of right now. (Advanced weapon control ?))
I took a look and I think I may just need to word things better
There are three lines in the solar power LCD display:
Current Output - The amount of power your grid is receiving from the panels. This can read 0 if your grid is not actually pulling from the panels. You can confirm this by opening your grids control panel, selecting your solar panel, and looking at the Current Output readout in the detailed info
Current Max Output - The amount of power your panels are capable of delivering, based on the amount of sunlight they are getting. This should not be lower then Current Output
Total Max Output - The theoretical maximum amount of power your panels are able to output while in optimal conditions. Should never be 0, and should not be lower then Current Max Output
Let me know if that makes sense with what you are seeing. If you are seeing something different, let me know what panels you are using and ill dig in further
Are you using modded panels or vanilla out of curiosity?