Arma 3
152 ratings
HETMAN - Artificial Leader
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
6.099 MB
3 Aug, 2014 @ 4:00am
19 Feb, 2015 @ 3:54am
5 Change Notes ( view )

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HETMAN - Artificial Leader

Description
(requires CBA[www.armaholic.com])

HAL is intended to enliven the battlefield the same way a human leader would operate. In other words, this addon gives one or both sides of a conflict a field-commander level AI.

To be more specific, whatever set of groups you put under Hetman control, he'll try to turn them into effective force, an organized army fighting as one to take designated objectives and neutralize any encountered resistance. Player under HAL's control is only one of many cogs in the war machine, so will be used as any other asset, when needed. You may expect flanking, artillery support, logistical support, non-combat recon, cargo transportation, morale simulation, Leader's personality simulation, offensive and defensive stance, many kinds of missions for human and AI Team Leaders and much more. Basic setup is simple, but for advanced users is awaiting enormous amount of init configuration variables giving very deep and wide control over Hetman's mechanics including Big Boss mode, where commander of higher level is controling several Leaders and pointing objectives dynamically, at his discretion, to take whole map.

Full PDF manual online[www.dropbox.com].

BI Forums thread[forums.bistudio.com] (news, help, feedback, discussion).

HETMAN: War Stories mission[forums.bistudio.com], an easy way to familiarize with Hetman.

This addon was created "by player for players", source scripts you can freely modify, copy, "cannibalize", to use in your projects. It is released under APL-SA[www.bistudio.com] license. Voice acting: DuddBudda, SiC_Disaster, nettrucker. I'll be grateful for notification about each such usage.


Enjoy being under control.

Rydygier
160 Comments
Quack 28 Oct, 2024 @ 12:20am 
bro, go find nr6 hal, this is old now.
xxx 18 Jul, 2024 @ 7:58am 
Hay This Need To Be Fix Or Update It W Let Me Fix Or Loading It Please Help :steamsad:
Crack Jack 11 Jul, 2024 @ 5:06pm 
cba is already on the workshop
MorkMasher 24 Apr, 2023 @ 7:32pm 
Does this mod still work, I can't open the link to CBA
aki 25 Jan, 2023 @ 2:13am 
hello I would like to start using your mod but do I download this or the nr6 pack update? I'm confused
Machine Gun Kelly 26 Dec, 2022 @ 1:27pm 
@the sex man - It IS possible, sadly, it is NOT easy. I have the same question/issue as you do - one side quits 'real easy', making for a short battle.

From memory and digging thru the code/PDF's/manuals, there are 2 places/variables where it must be changed - I THINK.

I wish it was a setting/value that could be changed via ARMA's game settings page, alas, it is not.

Also, do note, if you do change it, you will NOT be able to join any public server as YOUR version of this mod will NOT be the same as the original, thus, on a normal server, you will be kicked.

Playing SP/solo? You will be just fine!

:)
Minecraft 20 Dec, 2022 @ 1:19am 
how do i reduce surrender tolerance?
aDRI 13 Apr, 2022 @ 1:04pm 
A explanations to the commander personalities would have been helpfull.
joogrr 2 Apr, 2022 @ 3:48pm 
I converted War stories to a lot of maps and totally love it. This version seems broken however. AI ignores all objectives and simply mass all units to the commanders location. Artillery doesn't seem to work either. Ideas?