Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From memory and digging thru the code/PDF's/manuals, there are 2 places/variables where it must be changed - I THINK.
I wish it was a setting/value that could be changed via ARMA's game settings page, alas, it is not.
Also, do note, if you do change it, you will NOT be able to join any public server as YOUR version of this mod will NOT be the same as the original, thus, on a normal server, you will be kicked.
Playing SP/solo? You will be just fine!
:)
"RydHQ_RHQAutoFill = true shared by all Leaders. Switch for automatic RHQ set
construction based on units’ config. May be used instead or together with manual RHQ
setting. May be not 100% reliable for units configured in exotic way;"
Not sure if/where some manual RHQ arrays for CUP can be found, anf if are up to date, maybe HAL's BI Forums thread linked above...
RydHQ_SubAll = true - default control mode - if true, all allied groups on the map will be controlled by HAL (minus “excluded”);
RydHQ_SubSynchro = false - when "SubAll" control mode is false, and this is true, HAL will control all groups whose leaders are synchronized with the Leader’s unit (non-exclusive relative to other methods of choosing);
RydHQ_SubNamed = false - when "SubAll" control mode is false, and this is true, HAL will contol groups whose leaders are properly named (see above chapter 5.10, not exclusive relative to other methods of choosing);
RydHQ_Included = [] – array; when "SubAll" control mode is false, HAL will control groups whose names are included in this array (not exclusive relative to other methods of choosing);
Currently HAL NR6 Edition itself can be found here: https://forums.bohemia.net/forums/topic/216044-hetman-artificial-leader-nr6-edition/
The larger scale NR6 Pack which is a mission making pack using HAL can be found here:
https://forums.bohemia.net/forums/topic/220327-nr6-pack-hal-artificial-leader-evolved/
The NR6 Pack is currently in works to be converted into modules which will become an addon available on the workshop.
Hope this helps anyone interested in the continuation of HAL
Does HETMAN just use vanilla art? Coz even vanilla mortars aren't used.
Part of the mission init,sqf
RydHQ_ArtyShells = 1;
RydHQB_ArtyShells = 1;
RHQ_Art = ["UK3CB_TKM_O_D30","UK3CB_TKM_O_2b14_82mm"];
RHQ_SPMortars = ["UK3CB_TKM_O_BRDM2_ATGM","UK3CB_TKM_O_Hilux_Rocket_Arty","UK3CB_TKM_O_Hilux_Rocket"];
RHQ_Mortars = ["UK3CB_TKM_O_2b14_82mm"];
RHQ_RocketArty = ["UK3CB_TKM_O_BRDM2_ATGM","UK3CB_TKM_O_Hilux_Rocket_Arty","UK3CB_TKM_O_Hilux_Rocket"];
Cars classnames also in the RHQ_Cars...
In game there is just radio messages like: "no artillery available" or "too much risk" even there is no friendly or civs.
Maybe someone can help. Thanks
How to set it so when BLUFOR takes one point, the OPFOR leader won't constantly reinforce it and vice versa?
Thank you, I like this addon really much.