Space Engineers

Space Engineers

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PEPONE Modpack - Immersive World - PEP CO
   
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Type: World
Mod category: Experimental
Tags: survival
File Size
Posted
Updated
7.195 MB
27 Mar, 2023 @ 9:03am
29 Apr, 2023 @ 11:32am
8 Change Notes ( view )

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PEPONE Modpack - Immersive World - PEP CO

Description
Offical PEP CO Website[www.peptopia.net]

Fixed: I Disabled damage from the rust mod!! It was deleting peoples bases and didn't add enough to the pack

Welcome to the PEPONE Modpack World Download

This is a ready-to-go world for our PEPONE Modpack

Follow GitHub[github.com] for up-to-date changes to the world and storage/config files.

To manually update an old world all you need to do is add 6 PEPONE Modpack to the mods list of your save game or server.

Mod list can be found HERE!

The modpack is constantly evolving and you can enjoy our additions and updates to the game as you play! No need to restart.

We use our live server to validate each addition so you know it's Dedicated Server ready. (See the troubleshooting section for details)

We are also working on a tech tree and starting guide!!

I have a boat on a beach that is open to anyone to spawn. It has a free tier 3 windmill, basic laser antenna, and bench. Should help get you started in a quick hurry.

Or if you want the full experience! You can respawn on the planet randomly between a boat rover or airship!! Each has there pros and cons! (boat is the hardest)


----=== IN GAME LCD MESSAGE ===---
There is a lot to do!

1. You can connect this base to the
boat using the dishes! This gives you
remote power and control!!!

2. We added a lot of fuel sources so
be sure to check the G menu.
(BioDiesel and Steam!!)

3. Don't forget to drink and eat! You can
find starting gear under the seat of the
boat.

4. Start creating food in the survival kit!

Come join our DISCORD[discord.gg]
Check out our other MODS and PEPONE Modpack, full mod list can be found in the Peptopia - Immersive worlds Collection.
10 Comments
PepperJack  [author] 18 Jun, 2023 @ 12:36pm 
you would need to re-spawn the planets with real orbits.
But you could try Orbiter Space Engineers Simulator{/url]
Nippelmoe 18 Jun, 2023 @ 7:05am 
is it compatible with real orbits ?! *-*
PepperJack  [author] 10 Jun, 2023 @ 5:08am 
I like the idea of biofuel for the early game. That would allow for fuel transfer to a large grid too. Good idea, I can't say when we will get to it but I will have it towards the top of the lit.
gorgofdoom 10 Jun, 2023 @ 12:47am 
This is a lot of fun. The unique location of cobalt is probably my favorite concept so far.

If i could make a couple suggestions for the single player experience: the grabby hands mod is a really nice addition along side advanced welding; it really helps save materials early on by making it easier and more intuitive to weld built blocks together. To a similar end, the harpoon mod works well with the water mod. I don't know how stable these are for multiplayer, however.

I'd also ask if the starter boat could be refitted with bio fuel and electric power rotor, or if possible a directly bio fueled 3x3 propeller. It would make for a more intuitive early game if the starting vessel doesn't need to be gutted when it runs out of gas.
PepperJack  [author] 27 May, 2023 @ 8:08am 
@Blackyy thanks! I like to think its just enough lol
Blackyy 26 May, 2023 @ 2:55am 
how many mods do you have? Yes^^ i love it, thanks
PepperJack  [author] 10 Apr, 2023 @ 12:59pm 
Had to add the 6th part to make it easier to load the order. Currently, it's only used for Awwscrap. You just need to manually add it to old worlds if you want awwscrap back.
Tigress 30 Mar, 2023 @ 4:35pm 
@Pepperjack Awesome!
PepperJack  [author] 29 Mar, 2023 @ 1:54am 
Thanks! Its a system
Tigress 28 Mar, 2023 @ 5:01pm 
Is this a lone world or a system?

Love your modpack, I have had a lot of fun with it!