Total War: WARHAMMER III

Total War: WARHAMMER III

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Lizardmen Primal Instinct rework
   
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overhaul
Tags: mod
File Size
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1.000 MB
27 Mar, 2023 @ 1:35pm
22 Nov, 2023 @ 3:01pm
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Lizardmen Primal Instinct rework

Description
A true predator looks for his prey and gets it. A true predator knows when to stop his attack and defend himself. Now you are a real predator. Show old and new world who the lizardmen are.

This mod reworks the Primal Lizardmen Instincts skill. Instead of the questionable to attack and onslaught bonuses when your units is already wounded and tired, you now get 4 different effects as your squad runs out of health.
While lizardmen are not wounded, they are aggressive and don't think about defense, gaining bonuses to attacking skills and stamina, sacrificing defense.
As they take damage the attack bonuses weaken and change to small defensive enhancements, then turn into serious boosts, but sacrificing attack and onslaught, thereby reflecting that your lizards are thinking about their survival rather than combat.

This modification also expands the list of units affected by this ability: basically all units (Including all dinosaurs) except skinks and slaans, as well as the dinosaur, including legendary and common lords tamed by Torek.

Should be compatible with any mods, except maybe those that completely change units, like SFO and Radious (Not tested).

My other mods:

Stegadon mount for Slaans
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956029636
17 Comments
Kazarion 17 Dec, 2024 @ 1:38pm 
Can we get a update to yhis wonderful creation?
J'sEmber 13 Dec, 2024 @ 9:49pm 
This was such a good mod
The Viral Divinity 8 Apr, 2024 @ 3:20pm 
Sad this is out of date and doesn't have support with mods like Lustria Rises, because that means I don't get the reworked primal fury on half of my lords. Oh well, it still makes some of my temple guard goofy.
Ralin  [author] 1 Dec, 2023 @ 4:46pm 
@stonefly88
I'll think about it. Don't play radios for about a year now and don't want to go back to such mods myself, but I'll try. In general it is very easy to make a submod, so if you or someone else wants to do it for my mod - I will be only in favor and will post a link on the mod page
stonefly88 30 Nov, 2023 @ 12:40pm 
Is there any chance of a radious submod for this being made? I adore the change this makes but it doesn't transfer to the higher tier units. If not that is fine I will just enjoy it in the early game
Ralin  [author] 3 Nov, 2023 @ 3:35pm 
@Deathbringer
The specifics of creating modifications are such that I have to specify each unit to which I apply the new ability. So I can't just specify "all". In theory, I can make a submod that applies my mod to units from other mods if you specify them.
Ralin  [author] 3 Nov, 2023 @ 3:34pm 
updated now
Deathbringer 23 Apr, 2023 @ 3:57pm 
Does this mod work for modded lizardmen units. I would like to this since I am trying to get a play list of lizardmen mod for nice large campaign. They're few units mods out they're.
brotaytofamine 2 Apr, 2023 @ 7:16pm 
dope
888 29 Mar, 2023 @ 1:25pm 
Thx :-) I´ll find out