Total War: WARHAMMER III

Total War: WARHAMMER III

Lizardmen Primal Instinct rework
17 Comments
Kazarion 17 Dec, 2024 @ 1:38pm 
Can we get a update to yhis wonderful creation?
J'sEmber 13 Dec, 2024 @ 9:49pm 
This was such a good mod
The Viral Divinity 8 Apr, 2024 @ 3:20pm 
Sad this is out of date and doesn't have support with mods like Lustria Rises, because that means I don't get the reworked primal fury on half of my lords. Oh well, it still makes some of my temple guard goofy.
Ralin  [author] 1 Dec, 2023 @ 4:46pm 
@stonefly88
I'll think about it. Don't play radios for about a year now and don't want to go back to such mods myself, but I'll try. In general it is very easy to make a submod, so if you or someone else wants to do it for my mod - I will be only in favor and will post a link on the mod page
stonefly88 30 Nov, 2023 @ 12:40pm 
Is there any chance of a radious submod for this being made? I adore the change this makes but it doesn't transfer to the higher tier units. If not that is fine I will just enjoy it in the early game
Ralin  [author] 3 Nov, 2023 @ 3:35pm 
@Deathbringer
The specifics of creating modifications are such that I have to specify each unit to which I apply the new ability. So I can't just specify "all". In theory, I can make a submod that applies my mod to units from other mods if you specify them.
Ralin  [author] 3 Nov, 2023 @ 3:34pm 
updated now
Deathbringer 23 Apr, 2023 @ 3:57pm 
Does this mod work for modded lizardmen units. I would like to this since I am trying to get a play list of lizardmen mod for nice large campaign. They're few units mods out they're.
brotaytofamine 2 Apr, 2023 @ 7:16pm 
dope
888 29 Mar, 2023 @ 1:25pm 
Thx :-) I´ll find out
Ralin  [author] 29 Mar, 2023 @ 12:26pm 
@ZeroOne
Yes, it makes the lizard units better, but I think they need it. Their infantry and cavalry don't have any particularly interesting traits and are far from the best in their characteristics.
I can't say if AI will become stronger on the campaign map, since I haven't studied whether units' abilities affect their effectiveness in automatic battles
888 29 Mar, 2023 @ 6:56am 
very good idea :-)
I think that instinct (for survival) should be part of the Lizard´s, at least for the lesser breeds. makes sense.
In your experience...is this a buff for player (I would say yes, defenitley) and for AI?
flameshroud 28 Mar, 2023 @ 8:52pm 
if im correct the saurus are the perfect warrior made by the old ones. they spaun with a sort of instictive feeling for stategy, and with a few grunts and grawls they can form a perfect battle formation. if anything, its a straight violation of their lore that CA made them go scared. its not that they are stupid (thats kroxigors), but for them logic goes above everything, and their minds are MADE to be stategic, by instinct. for them it doesnt matter how big or scary the enemy is,only 1 thing counts, their objective. remember that lizardmen always act on their interpretation of the big picture. self preservation is not their top priority, the objective is. and yes, if you are outnumbered it is strtegicly more viable to fight defensively, so great job! to be honest, i feel saurus should be unbreakable. athough it might not be viable balance wise. what do you guys think?
Ralin  [author] 28 Mar, 2023 @ 5:13pm 
@stormleo77
Yes, that's what I'm talking about. My changes don't make them cowardly, rather the opposite. They reflect their body's ability to adapt. If they take damage, their defense and morale go up, to the detriment of their attack, reflecting their desire to stay in line and try not to die a stupid death. In doing so, they will fight longer at the expense of these bonuses.

In the name of the great plan!
stormleo77 27 Mar, 2023 @ 8:12pm 
They are as close to biological robots as can be i think. only scar vets and old bloods have personality. In the lore you usually hear about them fighting to the last while skinks run away. maybe the concept of self preservation is very very subdued in them but i think a slann can order them to retreat to spend their lives elsewhere.
Ralin  [author] 27 Mar, 2023 @ 5:42pm 
@Nylan
Saurus are not robots, even game mechanically they can panic and run away from the battlefield.
I don't think it violates the lore from the point of view that they are perfect predators and warriors. They should know that while they are fresh and full of energy they can afford to be aggressive, but when death is near, their body switches to a different mode of operation. Saurus should not foolishly die on the battlefield as a skeleton for his necromancer, but have maximum efficiency. So if he needs to defend himself to wait for reinforcements at the cost of attack power, it's a fair trade.
Plus the original ability is horribly useless and boring in terms of effectiveness.
Nylan 27 Mar, 2023 @ 4:23pm 
Interesting idea. Is it lore friendly though? I had thought the Saurus were bred to fight and obey the supposed plan of the Old Ones without a thought for their personal survival.