Barotrauma

Barotrauma

89 ratings
Auto-Doors for Vanilla Subs
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3.230 MB
29 Mar, 2023 @ 12:46pm
16 Apr, 2023 @ 10:04pm
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Auto-Doors for Vanilla Subs

In 1 collection by Fuko
Fuu's Mod Series!
3 items
Description
Manual doors begone!

This mod adds Automatic Doors and other Quality-of-Life features to all the vanilla subs, while leaving their combat effectiveness alone to respect vanilla's intended balance and difficulty.



Automatic doors with "touch" detection range:
  • A tight detection range means the auto-doors still work well in containing leaks and floods.
  • These doors are entirely bot-friendly and will not cause any issues for the AI.

Properly storage-linked fabricators and deconstructors:
  • Most vanilla subs in 1.0 still have unlinked or improperly linked engineering/medical fabricators/deconstructors.
  • Ensures all fabricators and deconstructors are correctly linked to their nearest storage with "display side-by-side" enabled.

One-click, auto-resetting airlocks:
  • A simple and convenient airlock has been retrofitted onto every sub.
  • Click the button once and the airlock will open, allowing divers in/out. 4 seconds later the airlock will automatically close and reset back to initial state.
  • This airlock cannot break or get stuck under any situation and is adjustable from the delay component.

Bottom docking-hatch upgraded into airlock:
  • For subs that have a bottom docking-hatch, the hatch has been rewired to allow it to dual-function as an airlock.

Additional diving-suit lockers to match maximum crew size:
  • Most subs lack enough diving-suit lockers for their maximum crew size, which screws up bot behavior and leaves the sub a mess with half-empty suits all over the ground that the bots don't know how to use, clean-up, or refill.
  • Yet if limited suit lockers was meant to increase difficulty, it doesn't because human players can easily just wear a suit 24/7 or leave them on the ground as well.
  • This has been a huge annoyance more than a balance issue, and doesn't reflect the maximum crew capacity stated on the sub.
  • Therefore additional diving-suit lockers have been added to match each sub's maximum crew size.

Added Medical fabricators for Azimuth, Herja, R-29, and Berilla:
  • Lacking medical fabricators robs medics of having something to do during towntime, while also wasting time for the entire team if the medic has to craft in outposts.
  • The above subs are already average or sub-par for their tier, so it makes little sense to disadvantage them further, and is poor quality-of-life. Thus the above subs have had medical fabricators added.



These do not replace the vanilla subs, but are modified variants you can purchase for the same price
How can I switch to the Type-B variant when I already own the vanilla sub?
  • Sadly there's no easy way other than to buy it again.
  • You can make it cheaper by opening the Type-B variant you want in the submarine editor, pressing F3, typing "debugdraw", then saving the sub with 1 mark cost.
  • But you'll still need to transfer items and rebuy gun turrets like any new sub purchase.



  • Compatible with: 1.0.9.0, bots, and multiplayer
  • Safe to add and remove mid-campaign.
  • FULLY compatible with all mods since these are just subs.



To-Do:
  • R-29: In progress.
  • Berilla: In progress.



Check out my other mods!







Credits to tanosii_chan for the upvote animation!
25 Comments
F4ceMeltör 21 Oct, 2023 @ 3:55am 
On the Camel, the pathing for the bots is busted. They can't enter the top humps to repair the hull there, and those are usually the things that get hit first. Very annoying.
N0nam21 24 Jun, 2023 @ 7:53pm 
Why do you have rimworld on all of your mod thumbnails lmao
najizhimo 17 Apr, 2023 @ 2:13pm 
Could you increase the horizontal detection range for all motion detectors for the auto doors, especially for the outposts? Since the setting is 120 now which is not suitable for sprinting, always get block by the door for a brief while, maybe 150 is enough?
Fuko  [author] 16 Apr, 2023 @ 10:08pm 
Typhon 1 Type-B has been added!
najizhimo 13 Apr, 2023 @ 11:56pm 
extremely good work! Looking forward the R29 modification
Fuko  [author] 10 Apr, 2023 @ 1:37am 
@Mamadou Oh I see where the problem is. Thankfully the logic is solid, but that Not component needs "Continuous output" checked otherwise the signal stops when the bottom-hatch door is broken. I'll fix it in the next update, thanks for the report!
Lets speedrun this sht 9 Apr, 2023 @ 3:24am 
Also, this mod does so many absurdly awesome things besides automatic doors that i think the title it's starting to be misleading (in a good sense, keep the good work)
Lets speedrun this sht 9 Apr, 2023 @ 3:23am 
The converted bottom docking-hatch airlock in some ships makes the bots go crazy, (mainly the orca family) when the outside door of the hatch is broken the top one cant be opened and the bots keep dogpiling on top trying to open it to repair the lower one
Fuko  [author] 8 Apr, 2023 @ 11:56pm 
@Etto Oh I see, Orca locks the entire armory rather than relying on secure weapon cabinets. Okay I'll review all the subs and see which ones need adjusting. Thanks for the report!
Etto 8 Apr, 2023 @ 5:24pm 
Absolutely amazing mod, well done! It looks like it might circumvent the weapons storage room of the Orca being locked for everyone besides the captain and security officer. Not a huge deal when playing with friends, but randoms might be iffy. Thanks for the amazing quality of life!