Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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ANTIQUA LEGENDARY, submod for DEI and Rome 2 - CEASAR IN GAUL (v.1.1)
   
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Tags: mod, Campaign
File Size
Posted
Updated
46.173 MB
31 Mar, 2023 @ 8:29am
31 Mar, 2023 @ 5:30pm
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ANTIQUA LEGENDARY, submod for DEI and Rome 2 - CEASAR IN GAUL (v.1.1)

Description
ANTIQUA LEGENDARY - submod for DEI (1.3) and Rome 2 - Ceasar in Gaul. It is slow paced mod based on some Testudo mod parts, but more similar to DEI gameplay. ANTIQUA LEGENDARY is only mod balanced for playing on Legendary difficulty! Mod is about game balancing and use existing DEI graphic, units and interface.

This mod should be loaded above Divide et Impera mod (all DEI parts) on your mod list. It is not intended to be played with vanilla game or without DEI enabled. This mod is only for Ceasar in Gaul DLC, not for Grand Campaign or other DLCs. When you intend to play other campaigns, please disable this mod first. This mod may be too easy on normal/hard difficulty. If have multiple Antiqua Legendary mods, ONLY ONE should be active.
Mod was made and balanced for DEI 1.3., later it is adjusted to DEI 1.3.1 / 1.3.2

Mod description:
- Deafault DEI CIG story, optimized for long play campaign in Antiqua or Testudo style. No added scripted events.
- Optimised to play on legendary difficulty for veteran players! Just scroll to Legendary difficulty and play!
- No saves, fog of war mandatory, no battle pause...all beauty of Legendary difficulty
- 24 tpy
- Only true balanced mod for 24 turns per year (politics, building time, technology, movement, character and unit development, reforms...etc)
- First mod with tweaked legendary battle difficulty, to make it slightly easier and thus more realistic
- AI given selected handicaps to make legendary difficulty actually playable in campaign and in battles. Battles should be similar to DEI hard difficulty.
- AI is balanced to be not overpowered, but sneaky, not reliable and aggressive
- Slow paced, probably few hundred turns required to complete!
- Antiqua 4 turns diplomacy. Player can initiate diplomacy every fourth turn, but war and peace negotiation every turn. This is to simulate slow pace of diplomacy in old ages, and to prevent player to spent too many idle time at diplomacy screen.
- Enabled reforms for most non Roman factions
- TESTUDO parts and selected testudo scripts (credits goes to author of testudo mod) to balance economy in late game
- Some extra scripts added to reinforce ai, handicap player later in campaign
- No crazy ai doomstack spams
- Reduce effect of ramming for ships; in order to reduce destruction of AI armies by luring them on sea and ramming to sea bottom.
- Changed pace means campaign will be difficult on start, but it will be difficult late game too. For example, you can easily loose your campaign on turn 200!
- and much, much more added to gameplay to discover

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CUSTOM SCRIPTED FEATURES (imported from TESTUDO MOD)

BEGINNER'S LUCK / TESTUDO TIMELINE:
A script that will make your life easier for the first part of the game (check pop up messages coming out every year/24 turns). After some time the script will transform into penalties. Also, you'll get slight growing penalties to battle stats.
ECONOMY:
Scripted penalties to economical features depending on number of regions owned.
CIVIC:
Scripted penalties to civic features depending on number of regions owned.
ARMY PERCENTAGE AND CULTURE:
Simple script giving an effect to armies depending on region's majority/minority culture.

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What is ANTIQUA LEGENDARY?
ANTIQUA LEGENDARY is a compilation of db and scripted features to make DEI more intense, realistic and playable on game most demanding difficulty - Legendary difficulty. ANTIQUA LEGENDARY leads to a slower, tactical and more realistic campaign with a prolonged "on-the-edge" experience. It could be considered a "DeI Hardcore submod" overhaul and refinement. There are a lot of changed and added features inside ANTIQUA LEGENDARY to make a Legendary campaign properly harder and slower but still playable and enjoyable.

Why ANTIQUA LEGENDARY?
For a customizable, more realistic, hard and slow DEI campaign. With ANTIQUA LEGENDARY it will be difficult to have large amounts of gold. You'll have to plan you investments even in late game. You'll have to pay attention to PO, food, growth, cutural, population and many more issues. It is more strategical and tactical while playing in stratmap. Notice that also AI is slower, so it won't send you tons of armies.

Why Legendary difficulty is reccommended for ANTIQUA LEGENDARY?
Because there is no normal save game on legendary and game is auto saved after you already made wrong move. So, the tension is greater, game is far more demanding, you have to be 100% in; Otherwise you'll loose. Nothing like other difficulty levels where you can easily return to previous turn if you do not like outcome. In ANTIQUA LEGENDARY AI is not crazy overpowered like on default DEI legendary, so there is some valid feeling or realism and fair game.

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Big thanks to Jake Armitage, author of (abandoned) TESTUDO mod for allowing me to use TESTUDO parts. TESTUDO mod was inspiration and base for ANTIQUA LEGENDARY.

All Credits and thanks to DEI team for best TW mod.

If your game crashes on start please ensure you have DEI mod (all parts) activated and ANTIQUA LEGENDARY is loaded above of DEI.
Most user mods will not be compatible, especially if about difficulty, UI, economy or units, except graphic mods which are normally compatible with DEI.
Disclaimer:
- I had no time to long play this mod . Testing is to be done by players.
- Known bug: "Sons come of age" message. This is triggered by unknown game script. However, there is no effect on game beside annoying occasional message.
6 Comments
der Oberst 7 Jan, 2024 @ 4:30pm 
Has anybody else gotten Roman leader cards appearing for Gauls in this mod? I even had the Caesar leader card appear for the Gauls while attacking them with the army containing Caesar. Weirdly bizarre. The voices are Gallic but some of the leader cards show a Roman picture.
Williarsk 15 Apr, 2023 @ 2:48pm 
Ohhhh, that makes a lot more sense. Nevermind
naminimumu  [author] 15 Apr, 2023 @ 4:35am 
Mod is 24 turns per year, 6 turns per season.
Williarsk 14 Apr, 2023 @ 6:46pm 
Game has made it winter 3 turns in a row, so I can't move fast enough to get to his city and take a bunch of attrition. Isn't supposed to be 1 season per turn in a logical progression?
Modern Cicero 2 Apr, 2023 @ 3:31pm 
Wow I feel lucky I just decided to start playing DEI again and found this mod, will post any updates I have!
naminimumu  [author] 31 Mar, 2023 @ 5:35pm 
v 1.1. - Small update. Enabled reforms for most non Roman factions. Player should be able to continue with previously started campaign.