Sid Meier's Civilization V

Sid Meier's Civilization V

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Iska's Il Principe Components
   
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Description
Modularized components of Il Principe, my personal gameplay mod, the successor to Empires Ascendant. (Everything in this collection is included in that mod.) Smaller in scope, with fewer features, but has no crashes.

(Please note that all of these mods (that are mine) should now be considered out of date: almost all of them had bugfixes/additions/improvements/changes when added to Il Principe.)

Make sure to read Health and Loyalty mod pages for compatibility instructions. (Delete Health DLL and overwrite both mod's CityView files with those in Loyalty sub-folder.) OTHERWISE THE MODS WON'T WORK TOGETHER. Also make sure to delete the DLL from One tile City Starts.
Items (29)
Iska's Additional Diplomacy - All in One + Putmalk's C4DF
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Vassalage, Tech Trading, Map Trading, additional Discussion options, Envoys, Suzerainty, and Civ 6 Ci...
Components - Governments
Created by Iska and Ismet
Adds a Governments System. Completely different from my other Governments system, which was taken out of Empires Ascendant and suffered from a number of the same issues as EA, this one is completely new and written from the ground up as separate and a bit ...
Components - Civ 4 City Health
Created by Iska and Ismet
Adds the Health mechanic from Civilization IV. Ironically, the Grocer, Supermarket, and Coal Plant icons already exist in the game, so I suspect at one point Health was a planned inclusion. I took care to port the exact mechanics; everything listed on this...
Components - Civ 6 City Loyalty
Created by Iska and Ismet
Adds the Loyalty mechanic from Civilization VI. The same mechanics as described by the wiki page, with the following changes: - Nothing relating to Civ VI Governors/Great Ages - No growth/yield penalties from low loyalty states (seemed overly penal) To mak...
Components - Vanilla Policy Trees Restored
Created by Iska and Ismet
Restores the Freedom, Order, and Autocracy Policy Trees from pre-BNW. (No longer mutually exclusive.) Ideologies renamed to Liberty, Solidarity, and Unity. (Liberty Tree renamed Progress.) Changes to Ideological Tenets that were duplicates of any of the Fr...
Components - Tiny Policy Balance
Created by Iska and Ismet
Buffs Republic (+1 Food in every City) and Piety Opener (+1 Faith in the Capital)....
Components - Just Policy Renames
Created by Iska and Ismet
Just renames some bland or historically scant Social Policies with more realistic government policy names that were employed more generally in history. No gameplay changes. The aesthetics tree in particular had some terrible policy names and all were renam...
Components - One-Tile City Starts
Created by Iska and Ismet
Cities start with one tile controlled instead of six. Unemployed Citizens are now Urban Labourers. THIS IS A DLL MOD. Update: several years later, finally fixed the issues with land claiming when a city is captured....
Components - No More Archaeologist Spam
Created by Iska and Ismet
Prevents A.I. Players from constructing more Archaeologists if they already have 10. Requested by YSJm1nto, fulfilled by me because I didn't know of any similar mod (altho I assume CP does this). Not compatible with Empires Ascendant as it'll be rolled int...
Components - New Religions
Created by Iska and Ismet
Adds 8 new Religions. Teotlism, Inanna, Yggdrasil, Wakanism, Orenda, Raism, Moana, and Hellenism. Assigned as preferences to appropriate civs, including my mod civs. Tomatekh's HRE already exists, just wanted to make my own....
Components - Civ 6 Beliefs
Created by Iska and Ismet
Adds various (non-Pantheon and Worship) Beliefs from Civilization VI that weren't already in Civilization V. Founder Stewardship - Academies provide +4 Science, and Customs Houses provide +4 Gold Lay Ministry - Holy Sites provide +4 Faith, and Landmarks pr...
Components - Worship Beliefs
Created by Iska and Ismet
Adds the Worship Beliefs category; each Civ can add a Worship Belief to their Religion after adopting the Organized Religion Social Policy. May add some more in the future for *cultural diversity*. The faith buildings always felt kind of out of place with ...
Great Archaeologists and Great Works of Paleontology
Created by Iska and Ismet
Went to my local/childhood museum (the ROM) recently and was inspired to make this. Adds Great Archaeologists, who can either Discover Heritage Sites or can create new Great Works of Paleontology. The Museum has one slot for Great Works of Paleontology (Te...
Great Inventions
Created by Iska and Ismet
Adds a new Great Work type, Great Inventions, created by Great Scientists. The University has 1 slot for Inventions, National College has 2. There are two pools of Great Inventions, Ancient and Future. Great Scientists will only begin generating Future Gre...
Great Performers
Created by Iska and Ismet
Adds a new type of Great Person, the Great Performer, generated by a new Specialist, the Performer. Great Performers can be used to claim tiles with the powerful Culture Bomb ability, or can be expended to create the Fairgrounds Improvement. The Circus has...
Great Relics
Created by Iska and Ismet
Adds 20 additional Great Relics to JFD's Great Relics mod, which is required for this. Shoutout to him for an awesome mod. If you want to be able to view both his (Relics and Films) and my (Sculptures, Inventions, and Paleontology) Great Works in the Cultu...
Great Sculptors and Great Sculptures
Created by Iska and Ismet
Adds a new type of Great Person, the Great Sculptor, and a new Great Work type, Great Sculptures, created by Great Sculptors. The Stone Works has 2 Sculptor Specialist slots, and the Mausoleum of Halicarnassus and Petra have 1 each. The Stone Works, Terrac...
Great Work and Secular Tenets
Created by Iska and Ismet
Adds six Ideological Tenets (two per Ideology) that relate to either Great Works or Great Artists, or that allow you to convert Faith into other Yields. This is included in Empires Ascendant....
Artificial Unintelligence Lite
Created by Delnar_Ersike
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Lite version of the mod: it contains XML modifications exclusively, so it is maximally compatible with other mods, especially ones that modify the...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
(RTP) (Content) Great Relics
Created by JFD
GREAT RELICSRelics are a new type of Great Work that can be acquired by expending a Great Prophet once you have enhanced a Religion. They can only be slotted into the Great Relic Slots provided by the Monastery and Solomon's Temple World Wonder. PATCHNOTES...
(RTP) (Content) Great Works of Film
Created by JFD
GREAT WORKS OF FILMGreat Films are a new type of Great Work for the late game. They function identically to the earlier Great Works of Music, and can only be slotted into the Great Works of Film Slots provided by the Cinema Building and Hollywood World Won...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
National College nerf
Created by Gort
Nerfs the National College down to a flat +10 science, in line with the power of the other National Wonders - nice to have, but no need to rush straight to it every game....
Rationalism Opener Adjustment
Created by Human Crouton
Makes the Rationalism opener less powerful to discourage taking it every game. The opener no longer gives you +10% science if you are happy and instead it now halves the time needed to build constabularies and police stations as well as adding a +25% scien...
Zolton's Tweaks - Faster World Congress
Created by Dodo Rider
The turns between world congress sessions has been decreased by 33%. There will now be 50% more sessions. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=224953...
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