Total War: WARHAMMER III

Total War: WARHAMMER III

54 ratings
Terrain Penalty Realism Changes
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
11.398 KB
1 Apr, 2023 @ 6:45am
1 May, 2024 @ 8:28pm
4 Change Notes ( view )

Subscribe to download
Terrain Penalty Realism Changes

In 5 collections by Cerb
Cerb's Realism and Difficulty Collection Vanilla
63 items
Chaos Dwarf Challenge Mode
50 items
SFO Hardcore Mode
76 items
SFO realism and depth collection
72 items
Playtest New Mods To Be Balanced
116 items
Description
Changes the penalties associated with using the wrong unit in the wrong terrain. In the default game the negatives for being in terrain are almost non existent, but in reality a battalion of infantry fighting while submerged to their waists in a marsh would find it significantly more difficult, as would a unit of cavalry in a forest.

Large units in forest will now lose significant charge bonus (80%) and speed (40%), as well as melee defence (40%) and attack (20%). Vanilla is 20% melee attack/defence/speed.

Small units in shallow water will now gain significant mass due to stability (50%), but lose melee attack (20%), melee defence (40%) and very large speed penalty (60%). Vanilla is 20% melee attack/defence/speed.

Compatible with everything.

"The Cathayan column marched along the plains, unknowing of the violence that was about to be unleashed upon them. Warpfire cracked as the skaven guns opened up from their concealed positions in the treeline, shields crumbling and the screams of soldiers dying echoing across the field. Recovering from their shock, the Cathayan cavalry charged headfirst into the gunfire, many of them being cut down on the approach in the hellish cascade.

The skaven, being the cowardly creatures they are, retreated into the forests, drawing the horsemen into uneven and difficult to maneuver terrain, jumping on them from the tops of trees upon the riders and employing all manner of deadly tricks. The cathayans fought valiantly but the few remnants of them fled from the trap."
20 Comments
Nukular Power 29 Jan @ 10:43pm 
love it
Cerb  [author] 23 Jan @ 1:36pm 
True, i have a secondary mod called terrain and formations which does help with the large units in forests with strider, and also deepens the terrain effects a lot, but it also makes wood elves even more difficult to kill in the forest heheh
Grim 23 Jan @ 12:06am 
Might make factions like beastmen and Woody elves unkilable when they defend in forest (as you have to attack) or for example t5 monstera from ogre roster get ability to ignore terrain penalties from tech tree when forest is supposed to counter them
Muad'Dib 18 Jan @ 5:09am 
Hey cerb love all ur mods, when will you make Thumbnails?
Cerb  [author] 19 Nov, 2024 @ 11:57am 
not possible sadly
Altey 19 Nov, 2024 @ 7:19am 
Can you do a similar mod thatll increase range based on elevation?
Cerb  [author] 25 Jun, 2024 @ 2:34pm 
No
Vaxar Kun 25 Jun, 2024 @ 6:29am 
does this change Aquatic bonus for units that have it?
Cerb  [author] 2 May, 2024 @ 4:32pm 
No problems
KookieBogey 2 May, 2024 @ 4:15pm 
Thanks for updating the mod!