Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Unit Variation for Imperator Map
   
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Feature: Campaign, Map
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575.541 KB
1 Apr, 2023 @ 8:31pm
4 Apr, 2023 @ 12:30pm
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Unit Variation for Imperator Map

In 1 collection by gfront55
Frankster's RTW:R Mods
11 items
Description
An often overlooked but pretty neat feature, now functional in all regions for the Imperator map (as of 1.37).

Adds regional recruitment variation for Kirsi's map, similar to as it is in the default map, meaning units recruited in whatever regions will have ethnicities respective to the location, making it seem as if you are training troops from the local population.

e.g. units recruited in India will look Indian, Arab in Arabia, Caucasian in Britannia, even Asian in some of the easternmost regions.

Already included in Mundum Vincere
7 Comments
Aristoxenus 11 Feb @ 4:18am 
Why I don't find Bactria? In the only image you show we see the banners of Baktria
Minnesotan Droogie 29 Dec, 2023 @ 9:38pm 
Will you update it to 1.39?
gfront55  [author] 11 Apr, 2023 @ 11:16pm 
Well, I guess if you had a duplicate unit for each of the different textures/weapons/model be recruitable from specific regions (with them requiring a hidden resource specific to the region) it’s doable
Sean 11 Apr, 2023 @ 8:17pm 
Yeah, but what I'm thinking is, if it can make units recruited in different areas have different skin tones then wouldn't it also work, theoretically, for weapons, armour and shields? Like, on a technical level it's possible?
gfront55  [author] 11 Apr, 2023 @ 3:23pm 
Nope this mod only works with ethnicities
Sean 11 Apr, 2023 @ 9:09am 
Wait... could this be used to make regional differences reflecting different Roman legions? Or for BI the shield designs found in the Notita Dignatatum?
that_guy 4 Apr, 2023 @ 9:19am 
Nice! Have you considered doing this for the Mundus Magnus map as well?