Horizon's Gate

Horizon's Gate

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Tetragram
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14.969 MB
3 Apr, 2023 @ 5:23pm
3 Aug @ 4:55am
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Tetragram

In 1 collection by Prominence
Prominence Mod Pack
42 items
Description
TETRAGRAM
Rescue a stranded Ferren and embark on a quest for mysterious elemental magic. Your travels will take you across the seas of Eral as you solve the riddle in a cryptic rhyme. Brave dark sepulchers which will only open with the correct password, spoken in an eldritch tongue.

Tetragram is a class, companion, and adventure mod. Unlock four new classes, each one specializing in a different element. The aforementioned Ferren, Muse, will accompany you, and help you reach new heights of elemental mastery. The adventure includes four dungeons, a handful of combat encounters suitable for early to mid game parties, and numerous secret passages.

To begin unlocking the new classes, first find Muse on Shipwreck Shoal between Wraele and Port Otype at 82S, 39W. Her quest will lead you to Tsavor, a northern port before you can learn the password needed to unlock the secret sepulchers scattered across Eral.

As with all of my mods, Tetragram can be integrated with an existing save.

Features:
  • Four New Classes
  • New Quest
  • New Adventure Zones (early to mid game combat)
  • New Puzzles
  • New Items and Objects
  • New Companion with Cafe Dialog Integration


Quest Hints:Start with Fire and Lightning. Each of those Secret Sepulchers will lead you to a different one.

Channeler: relentless storm mage, master of lightning
  • Nova: Release a ring of electrical energy around you.
  • Gathering Storm: Summon static fields at a distance.
  • Storm Surge: Detonate a static field for massive damage.
  • Thunderclap: Reduce all enemies’ magic defense.
  • Stormlost Curse: Inflict Lightning Chain, causing foes to lose 10% of their max HP whenever a chained target takes lightning damage.
  • Defibrillation: Lightning damage revives you.
  • Chain Reaction: Deal lightning damage to nearby foes whenever you KO a foe during your turn.
  • Discharge: Deal lightning damage to nearby foes whenever you end your turn while casting.
  • Added Static: Nova and Stormlost Curse now have a chance to spawn static fields on empty tiles.


Siren: aquatic trickster mage, exploits battle conditions
  • Lure: Drop a magic lure sign at your feet and scurry away. Enemies will try to end their turn on the lure, ignoring danger.
  • Deluge: Blast forth a beam of water.
  • Becalm: Immobilize wet foes, also putting foes in critical condition to sleep.
  • Brinicle: Turn a puddle into an ice spike, impaling any creature standing on the tile.
  • Drown: Pull a target to you, dealing % based damage if they are wet and silencing them if they are in critical condition.
  • Ebb: Ending your turn without acting cures you.
  • Safety Net: Save yourself from drowning.
  • Critical Abyss: Blast nearby foes with water damage when you are struck while in critical condition.
  • Wave Dash: Using a movement ability or being pushed/pulled results in a spray of water.


Drifter: wind mage with the ability to manipulate and disrupt the flow of time
  • Fastball Special: Grant an ally Negate, and then throw them in the target direction.
  • Begin Again: Fully heal a target and reset combat for it (for combat-start passives).
  • Nunc Pro Tunc: Delay an ally, but after their next turn they gain a bonus turn.
  • Dust Cloak: Turn a unit invisible while blinding those nearby.
  • Deja Vu: Repeat the most recent instance of damage on an enemy or healing on an ally.
  • Forewarning: Your turn comes first in combat.
  • Hurry: Accelerate all other allies’ turns by 1 when your turn starts.
  • Dust Forge: Dust Cloak now also grants Wind Enchant to the center (invisible) target. Wind Enchant lasts longer on you.
  • Time After Time: Drifter abilities that target allies grant Regeneration. Drifter abilities that target enemies inflict Suffering.


Forgewright: master of summoning fiery weapons and wildfire
  • Burning Blade: Summon a flaming sword that inflicts burn.
  • Molten Mace: Summon a lava hammer that blinds its victim.
  • Infernal Foundry: Gain Fire Enchant and Warmth.
  • Wildfire: Inflict Wildfire on a target. Creatures with Wildfire take 10 fire damage at the end of their turn, and spread Wildfire to adjacent targets, damaging them as well. Capable of looping.
  • Meteorite: Call down a fiery meteorite at the target location. It arrives after a while but doesn’t require channeling.
  • Heat Acclimation: You resist fire damage and are immune to Wildfire.
  • Flash Forge: Accelerate your turn when attacking with summoned weapons.
  • Prominence: At the start of your turn, damage foes who are burning or who have Wildfire.
  • Masterwork: Summoning a weapon gives you fire immunity, and makes adjacent allies fire immune for a short time.


Acknowledgements:


My Other Mods:
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48 Comments
Lump 25 Jul @ 1:09pm 
Great to hear. Thanks once again.
Prominence  [author] 19 Jul @ 4:10pm 
Lump, thank you for your patience, and thank you again for the report. I located and corrected the issue. Once Steam updates to the latest version, Begin Again should work again.
Lump 16 Jul @ 3:35am 
No worries, I understand. Thanks again for all of the work you do.
Prominence  [author] 15 Jul @ 5:08pm 
Thanks for the report, Lump. Apologies, but I won’t be able to investigate this until this coming weekend.
Lump 15 Jul @ 2:16pm 
Full error log for my previous comment:

Error : Object reference not set to an instance of an object.

at ZoneManager.getTilesInAoE(String actorID, AreaOfEffect& aoe, TileCoord origin, Single originRotation, String action)

at InputManager.evaluateAvAffecter(ActorValueAffecter avAffecter, Actor caster, Actor target, TileCoord actionTargetTC, Int32 rank, Int32& avAffecterNum, String action)

at InputManager.actEval_evalAvAffecter(ActorValueAffecter avAffecter, Actor caster, Actor target, TileCoord actionTargetTC, String action, Int32 rank, Boolean& applyWeaponBuffs, Int32& avAffecterNum)

at InputManager.reassign_actEvaluateWindow(Actor caster, Actor target, TileCoord actionTargetTC, String action, Item item)

at InputManager.mouse_actionSelect(Actor caster)

at InputManager.handleMouseInput_combat(Single elapsedTime)

at InputManager.Update(Single elapsedTime, Actor playerActor)

at Game1.Update(GameTime gameTime)
Lump 15 Jul @ 2:15pm 
Hi, I've encountered a crash when attempting to use the Drifter's "Begin Again" active skill. The crash occurs when I select the skill from my hotbar, before I am able to choose a tile to cast it on. The full error log exceeds the character limit for comments, so I will post it in a separate comment. The main error message is "Object reference not set to an instance of an object".

I've been loving your mods otherwise, they're so creative and engaging. This is the only issue I've found thus far.
DxGGG | Megalomancer 15 Jul @ 3:42am 
I am LOVING this mod! Siren is SO FUN to play around with in particular! I still haven't found the lightning shrine but I am super pumped to discover it. I'm planning on putting together a party with one of each of these classes once I unlock Channeler, and I'm SO PUMPED because I think it's gonna go great! Thanks for making this mod, Prominence!
Prominence  [author] 5 Jun @ 4:30am 
aileen, I think you’ve confused The Summoners of New Vesper with this mod, which is Tetragram. To unlock the Summoner class using those summoning stones, you have to bring them all back to New Vesper, put them in the statues, and talk to the class trainer. To unlock the four elemental classes from Tetragram, you follow Muse’s quest, visit each Secret Sepulcher, gather all the essence dust in each one, step on the central altar in each one, and then the class for that specific element unlocks.
aileen 5 Jun @ 3:49am 
I have already collected all the Elemental Stones. Could you please tell me the longitude and latitude of the Central Altar? Is it at the Central Altar that these four classes can be unlocked?
RobotParty 20 May @ 2:58pm 
Thanks!