Horizon's Gate

Horizon's Gate

Tetragram
48 Comments
Lump 25 Jul @ 1:09pm 
Great to hear. Thanks once again.
Prominence  [author] 19 Jul @ 4:10pm 
Lump, thank you for your patience, and thank you again for the report. I located and corrected the issue. Once Steam updates to the latest version, Begin Again should work again.
Lump 16 Jul @ 3:35am 
No worries, I understand. Thanks again for all of the work you do.
Prominence  [author] 15 Jul @ 5:08pm 
Thanks for the report, Lump. Apologies, but I won’t be able to investigate this until this coming weekend.
Lump 15 Jul @ 2:16pm 
Full error log for my previous comment:

Error : Object reference not set to an instance of an object.

at ZoneManager.getTilesInAoE(String actorID, AreaOfEffect& aoe, TileCoord origin, Single originRotation, String action)

at InputManager.evaluateAvAffecter(ActorValueAffecter avAffecter, Actor caster, Actor target, TileCoord actionTargetTC, Int32 rank, Int32& avAffecterNum, String action)

at InputManager.actEval_evalAvAffecter(ActorValueAffecter avAffecter, Actor caster, Actor target, TileCoord actionTargetTC, String action, Int32 rank, Boolean& applyWeaponBuffs, Int32& avAffecterNum)

at InputManager.reassign_actEvaluateWindow(Actor caster, Actor target, TileCoord actionTargetTC, String action, Item item)

at InputManager.mouse_actionSelect(Actor caster)

at InputManager.handleMouseInput_combat(Single elapsedTime)

at InputManager.Update(Single elapsedTime, Actor playerActor)

at Game1.Update(GameTime gameTime)
Lump 15 Jul @ 2:15pm 
Hi, I've encountered a crash when attempting to use the Drifter's "Begin Again" active skill. The crash occurs when I select the skill from my hotbar, before I am able to choose a tile to cast it on. The full error log exceeds the character limit for comments, so I will post it in a separate comment. The main error message is "Object reference not set to an instance of an object".

I've been loving your mods otherwise, they're so creative and engaging. This is the only issue I've found thus far.
DxGGG | Megalomancer 15 Jul @ 3:42am 
I am LOVING this mod! Siren is SO FUN to play around with in particular! I still haven't found the lightning shrine but I am super pumped to discover it. I'm planning on putting together a party with one of each of these classes once I unlock Channeler, and I'm SO PUMPED because I think it's gonna go great! Thanks for making this mod, Prominence!
Prominence  [author] 5 Jun @ 4:30am 
aileen, I think you’ve confused The Summoners of New Vesper with this mod, which is Tetragram. To unlock the Summoner class using those summoning stones, you have to bring them all back to New Vesper, put them in the statues, and talk to the class trainer. To unlock the four elemental classes from Tetragram, you follow Muse’s quest, visit each Secret Sepulcher, gather all the essence dust in each one, step on the central altar in each one, and then the class for that specific element unlocks.
aileen 5 Jun @ 3:49am 
I have already collected all the Elemental Stones. Could you please tell me the longitude and latitude of the Central Altar? Is it at the Central Altar that these four classes can be unlocked?
RobotParty 20 May @ 2:58pm 
Thanks!
Prominence  [author] 19 May @ 3:56pm 
RobotParty, if it didn't do anything, then there is a missing essence dust item in another location. I believe people have missed the secret chamber to the left of the starting room . Try there.
RobotParty 19 May @ 3:15pm 
I believe I did that and it didn't do anything. I have no idea where I could have missed essence, I checked the whole map?
Prominence  [author] 19 May @ 1:05pm 
RobotParty, return to the central altar in the zone.
RobotParty 19 May @ 11:30am 
How do you unlock the siren? I skipped over the dialogue a little and I don't know how to do it? I collected all the essence.
silphn 20 Feb @ 1:19am 
and actually i take that back tsavor is a vanilla port, i may be stupid
silphn 20 Feb @ 1:17am 
phenomenal mods, but i skipped through muse's dialogue and have no idea how to get to tsavor, what are the coords? thanks in advance boss
SANS GLUTEN Shaggy 7 Jan @ 11:42am 
Thanks a lot ! Great mod by the way :)
Prominence  [author] 6 Jan @ 8:39am 
You’ll have to unlock the Siren class by playing through the Tetragram questline and finding the requisite dungeon.
SANS GLUTEN Shaggy 6 Jan @ 8:22am 
Hey, i lost Muse initial passive, do you Know where to equip it ?
Prominence  [author] 14 Oct, 2024 @ 1:55pm 
Thank you, MegaLobsterFace!
MegaLobsterFace 14 Oct, 2024 @ 12:58pm 
Just finished the last sepulcher, this was really great! Muse is really likable and the classes are super fun to play with. You did an awesome job
Prominence  [author] 9 Sep, 2024 @ 4:27pm 
Glad to hear it, Harrow12!
Harrow12 9 Sep, 2024 @ 2:42pm 
Just tried out the latest update, and the issue no longer occurs! Thank you for the fix!
Prominence  [author] 8 Sep, 2024 @ 7:35pm 
Thanks for the report, Harrow12. That isn’t intended. I might be able to fix it, but I’m not sure. There are a few methods I’ll have to try. I’ll look into it further tomorrow.
Harrow12 8 Sep, 2024 @ 7:23pm 
I'm noticing an oddity with the Forgewright, not sure if it's intended or not. If my character has a normal one-handed weapon (in this case an axe) in one hand, summons the burning blade in the other, and then does an attack with the regular weapon (the axe), it activates the Flash Forge passive ability (without consuming the burning blade or reducing it to the weakened state). The wording of the passive seems to indicate that this should not be the case, and the passive should only work for attacks made with the summoned weapon itself. Thanks again for the awesome mods!
Prominence  [author] 30 Aug, 2024 @ 5:16am 
I had a moment to update it this morning, but I wasn’t able to test it in boarding combat. I’m hopeful this update fixes it, as it now shouldn’t even target a tile in which burning or wildfire aren’t present.
Tingly 29 Aug, 2024 @ 8:33pm 
With it only coming up in that one specific situation, it's hardly a big deal. I just hoped that the more specific information might help in some way.
Prominence  [author] 29 Aug, 2024 @ 7:39pm 
Thanks for the report, Tingly. I have a few more ideas for fixing it, but I won’t be able to try them out immediately. It’s on my fix list though.
Tingly 29 Aug, 2024 @ 7:17pm 
During my current playthrough today, yes.
Prominence  [author] 29 Aug, 2024 @ 6:21pm 
Tingly, has it happened since August 19th (the most recent update to Tetragram)?
Tingly 29 Aug, 2024 @ 5:25pm 
I've noticed that oddity with Prominence too, but only while boarding during ship battles.
Prominence  [author] 19 Aug, 2024 @ 9:59am 
Thank you, Xlime202. I can't replicate the issue. The passive "Prominence" is only striking the relevant targets in my testing. However, you aren't the first person to experience this. As I'm not sure what's causing it, I will address the issue by changing some of the functionality of the passive.
ahcastro 19 Aug, 2024 @ 8:13am 
love your mods prominence
the forgewright passive prominence is triggering on all foes for me despite them not burning/having wildfire
CapybaraPaladin 28 Jul, 2024 @ 7:51pm 
Thanks @Prominence! I did find the one I was missing (by the entrance). Thanks for the incredible mods. I've enjoyed them at least as much as the base game.
Prominence  [author] 28 Jul, 2024 @ 2:20am 
If you have truly found all of them, CapybaraPaladin, then all you need to do is take a step or two into the central room with Muse in the party. If nothing happens when you do this, you have likely missed one somewhere. Check the top left, if memory serves. Or maybe check for a secret passage right by the entrance room.
CapybaraPaladin 27 Jul, 2024 @ 9:39pm 
I'm probably being dumb but in the ice secret sepulcher I've gotten all of the essence (? the the experience sparklies) including the ones on the right side in the secret passages. It's not clear to me what I'm supposed to be doing in the central room
Hieu 8 Dec, 2023 @ 3:41pm 
I realized I could keep the hammer and sword in their original form if I hurl it at my opponent's face while pirating. Sadly, I couldn't sell them, so my dream of starting a blacksmith business was over :<
Prominence  [author] 4 Dec, 2023 @ 2:58am 
Sounds good. Keep that in mind if you ever play Book of Thieves.
gangoroth 3 Dec, 2023 @ 8:52pm 
Deleted my previous comment. Turns out you have to right click the character in the fleet sheet (F key) to add them to the current party
Prominence  [author] 3 Dec, 2023 @ 6:09am 
Nope. The only way that would happen is if you dismissed her at a cafe or set her to work at a player owned port.
gangoroth 3 Dec, 2023 @ 4:26am 
Is Muse supposed to disappear from your party if you don't head straight to Tsavor?
Prominence  [author] 9 Oct, 2023 @ 3:06am 
They are supposed to disappear for balance purposes. They’re very strong, and what keeps them somewhat in line is the action required to summon them.
Xlime202 8 Oct, 2023 @ 10:50pm 
I love this mod. but I don't understand why I can't have the forgewright's sword or hammer outside of combat... not usually. If you end the fight with one of those weapons in your inventory they do not disappear. Is it supposed to be like that? :V
jdaaustin 11 Jun, 2023 @ 2:39pm 
Fast response! You're awesome bro!
Prominence  [author] 11 Jun, 2023 @ 1:27pm 
The locations:
Forgewright 60N, 95W
Siren 52S, 123W
Channeler 30S, 42E
Drifter 131S, 137E
jdaaustin 11 Jun, 2023 @ 1:24pm 
Are there any more hints because I am not smart enough to figure out these riddles lol.
Prominence  [author] 6 Apr, 2023 @ 12:44pm 
Thank you for playing! I’ll look at incorporating more clues for specific coordinates, along with shortening the quest text line.
Kal 6 Apr, 2023 @ 10:55am 
Good stuff, just got done unlocking the four classes. I've got to say though, the hints were kind of a mixed bag. I found the lightning sepulcher pretty much right away, and the fire one wasn't too much trouble once I remembered the "lair" wasn't quite aligned with the passage it unlocked but the wind and especially the water ones took quite a bit of wandering around in monster infested waters, even though I had correctly guessed the locations the hints referred to. I did this on my endgame save, so it wasn't too much trouble ultimately, but I'm not sure how an "early to mid game party" would fare there.

By the way, after finishing the quest, the journal entry doesn't get crossed through all the way (the "the Tetragram" bit is on another line than the rest and doesn't get crossed through).