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[1.4.4] Eliaria: Weapon Classes Overhaul
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
2.817 MB
5 Apr, 2023 @ 1:07pm
1 Aug, 2023 @ 8:44am
33 Change Notes ( view )

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[1.4.4] Eliaria: Weapon Classes Overhaul

Description
Developer Note:

Hi, guys, i'm planning to bring changes, improvements and bug fixes soon as possible. I have disabled comments and discussions temporarily, since i really not being able to give full attention for you guys.

See ya!

=================

GAMEPLAY

- Secondary Attacks
- Optional combat stats rebalance for tools like hammers and axes.
- Fully compatible with Multiplayer and Single Player.
- Subweapon types based in dynamic auto-detection or manual assigned in menu or json file.

Available Secondary Attacks:

Meele:

- Spear Throwing.
- Sword Parry.
- Flail SMASH!
- Axe Momentum Strike!
- YoYo Trick Time!

Magic:

- Staff Projectile Charge.
- Tome Projectile Learn.

For tools:

- Vanilla and modded tools will have it damage and attack speed readjusted.
- The rebalance changes are based in a bunch of parameters like size, original speed, original damage, hammer/axe power, etc.
- The player can activate the "tooling battle" toggle key to avoid tools hitting blocks.

Beta Features:

- Leveling System based in auto detected weapon power.

Management Features:

- Allows the localhost player to manage the weapon subtypes as a Game Master (During the gameplay).
- Allow the player to overlap the mod autodetection decisions based into his own json file. (Happens during world creation) (Look at the mod folder)
- New Game Masters can be added by Server Configuration Menu or Console Commands.

Good Practices:

- The ideal scenario is create a new world and a new player with Eliaria already enabled in modlist.
- Avoid add Eliaria into prexisting worlds, is not expeted to ruin your playthrough, but is really hard to me to test all scenarios to avoid issues.
- If you added Eliaria into a world that was created when Eliaria were disabled, use the button "Resync Tags" in GM Menu. This will reapply the dynamic auto-detection and changes made in json file. Once will did it, the changes will be saved in the world, so will not be required to do it again.



Originally posted by tModLoader:
Developed By eli_dev