RimWorld

RimWorld

77 ratings
Warhammer: Gor (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
4.520 MB
5 Apr, 2023 @ 1:38pm
25 Apr, 2024 @ 2:15pm
5 Change Notes ( view )

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Warhammer: Gor (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of Kompadts mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1669073318



[dsc.gg]
[github.com]


For Rimworld 1.3 1.2, 1.1 and 1.0

For more complexity and a more unique game here's the Rimhammer Beastmen:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1972362627

Adds the Gors, Ungors and the Bullgors of the Beastmen.
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

The beastmen herd arrives at Rimworld. The big violent gors comes to raid your base. Favouring close combat they charge you while their lesser kind; the ungors joins the fray.
Protect your weaklings with bulky gors that can be sustained by eating the corpses of your enemies. Let the ungors perfrom the menial tasks and feed them with whatever is left.
Now the even deadlier bullgors joins the herd. Larger than the gors they spread devastation across the battlefields.

New races: gor, ungor and bullgor
New faction: Cloven ones
New sculptures: runestones
New apparel: furmantle, loincloth, shaman robe and hood, chainmail / helmet, bullgor plate.
New weapons: 5 melee weapons wielded by the gors

Gor: Tough and strong fighters, but slow builders and horrible researchers.
Ungor: A bit stronger than the human conterparts but a tad slower in working speed.
Bullgor: Large and deadly gors, they have a limited apparel selection but are natural tough. They tend to be gluttenous and prefer raw meat. Can't research.
Cygor now join in on high values raids. Lobbing boulders from range at your colonist. They are tough creatures with a low pain factor making them hard to take down.

Feel free to leave a message about tweaks or any general input.

Size patch for the weapons:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1968842130

More of my race mods
Daemonette
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1659631711
Dryad
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1694750191
Skaven
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1706345856
Zhthy'hl
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754691148
Fimir:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1953175950

Faction mod
Warhammer:Deathjacks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1733501512

Support my black tar addiction?:
ko-fi.com/kompadt


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


23 Comments
Latex Santa 14 Dec, 2024 @ 8:38am 
@Toine10000
Just use xenotypes that look like goat people instead.
Mlie  [author] 14 Dec, 2024 @ 4:46am 
@Toine10000 See my last comment
Toine10000 14 Dec, 2024 @ 3:20am 
1.5 PLEISE !!!!!
GreenJack 12 Jun, 2024 @ 8:18pm 
Its a shame that there are not more people interested in this mod, I really liked it :<
Latex Santa 2 Jun, 2024 @ 12:01am 
@Mlie
Yeah, that's fair. Thanks very much for taking the time to explain.
Mlie  [author] 29 May, 2024 @ 5:24am 
@Latex Santa The reason is that it is too much work to keep the ~100 HAR-based mods updated. Its pure xml grind and I mainly focus on C# mods now. It would also benefit from someone interrested in the race-itself to fully use the various additions to the game and the DLCs.
Latex Santa 29 May, 2024 @ 5:04am 
@Mlie
>"Will not be updating this mod after all, sorry."
>"It's explained in the changelog, the in-game news and the large notice in the description."
I'm sorry, but all that I can see in the sources that you have provided is that support is being discontinued, end-of-life message has being added, and that this mod is "too problematic to support further".

I honestly don't understand.

What does this mean? Is it a problem with the mod distribution rights? Is Games Workshop freaking out over this mod? Is the mod too full of "spaghetti code" and would have to be rebuilt from the ground up?

At any rate, thanks for the mod support, I'll go look at other mods similar to this one if this particular one is just dead.
ZincKobold 25 May, 2024 @ 11:55am 
@brigall I mean considering the guy updated like 500 mods to 1.4 and kept them maintained until 1.5 came out is difficult to do in itself. He's got more then enough reasons to stop if he feels like it.
Who are you to be a shitter and then get upset he's not giving you a clear reason?:twerk:
Mlie  [author] 14 May, 2024 @ 11:10am 
@Brigall Communication is hard to learn, but you will get there when you get older with some training. Hang in there!
Brigall 14 May, 2024 @ 11:08am 
Continue being a softskin then.