XCOM 2
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Distress Beacon
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5 Apr, 2023 @ 2:10pm
15 May, 2023 @ 8:54am
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Distress Beacon

In 2 collections by MrCloista
Modpocalypse: Amalgamation (Campaign 3)
509 items
Modpocalypse: A Perilous Requiem - streamed campaign
475 items
Description
This mod gives new a new Hack Reward set called Distress Beacons. These call in reinforcements.

All Distress Beacons are localised the same so that you are never sure which you are getting, so there is a degree of randomness and a small risk in setting one off.

Distress Beacons
There are 10 Distress Beacons, 8 are positive, 2 are negative.
The following are possible Reinforcements when you set off a Distress Beacon:
  • Tedster's Resistance Fighters, all Rank 1. On eTeam_Resistance.
  • Tedster's Resistance Fighters, all Rank 2. On eTeam_Resistance.
  • Tedster's Resistance Fighters, all Rank 3. On eTeam_Resistance.
  • Tedster's Resistance Fighters, a mix of Ranks. On eTeam_Resistance.
  • A Squaddie Templar. On eTeam_Xcom.
  • A Squaddie Reaper. On eTeam_Xcom.
  • A Squaddie Skirmisher. On eTeam_Xcom.
  • An X-Com Turret. On eTeam_Xcom.
  • A Full squad of The Lost. On eTeam_Lost.
  • A Robotic pod. On eTeam_Two. Either 3x Derelict MECs at Force Levels 1-5, or Julian's Sectopod Form at Force Level 6+.

Credits
Tedster for Resistance Units That Scamper.
RustyDios for the custom art.
Popular Discussions View All (1)
15
7 Jun, 2024 @ 5:10am
Spawning Issues (Encounters Not Found)
LeyShade
48 Comments
MrCloista  [author] 9 Jul @ 8:17am 
should do
david.kahil1 9 Jul @ 12:56am 
Work with LWOTC?
MrCloista  [author] 30 Oct, 2024 @ 7:04pm 
@kinsect shouldn't
Kinsect 30 Oct, 2024 @ 7:04pm 
does this conflict with Alternative DLC Integration?
more specifically Julian and the Derelict Mec mini-raider faction
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208771302
MrCloista  [author] 6 Aug, 2024 @ 4:18pm 
Yeah they don't interact directly but if he's attached a loot table to the standard julian template, which is what this mod calls, you should get his loot fine
EvilBob22 6 Aug, 2024 @ 4:16pm 
I haven't seen Julian from this mod with Alternate DLC Integration active, but knowing what the mods do, they should work together. And, since this mod doesn't touch the loot table for Julian, you should be able to use a distress beacon Julian to get the core you need for ADLCI too.
silverleaf1 5 Aug, 2024 @ 8:13pm 
@MrCloista Will this work with Alternate DLC Integration, which also uses the Julian Sectopod?
MrCloista  [author] 3 Jun, 2024 @ 11:59am 
@Leyshade Distress Beacon is functionally only configs it uses entirely vanilla functionality. If anything is stopping it mod wise, that mod would break anything that can summon reinforcements. Like I said, chances are it's hitting the unit limit.
LeyShade 3 Jun, 2024 @ 4:13am 
@MrCloista - Is a more nuanced issue that's a mod-to-mod problem we believe, that's causing encounter's to not be found, preventing the spawning in of units from that angle. Was hoping for private conversation to diagnose anything within DB's code that would be affected unnaturally by changes other's have made (so they're work can be improved).
MrCloista  [author] 3 Jun, 2024 @ 4:00am 
@Leyshade if you are experiencing issues with spawning that would be due to having too many units on the map, as there is a hard limit which prevents further spawns (also causes things like Codex not spawning when skulljacking officer). This mod uses the standard method for spawning and is confirmed working as intended.