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A lot of the powers, like "gain energy when you trigger Bloodied," are extremely expensive for their benefit. The upgrade making it Innate actually makes it worse, since Turn 1 is the time you're most likely to not have any enemies at low health, further delaying the potential value.
The starting deck doesn't have any access to either stance, which further exacerbates the issue - you don't have any reason to know how the stances work in the first place.
As for balance, Bladedancer feels rather OP-but I've just started to climb ascensions, so I'll see how it goes further up