Slay the Spire

Slay the Spire

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The Bladedancer: Reforged
   
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65.320 MB
6 Apr, 2023 @ 9:33am
11 Apr, 2023 @ 4:01pm
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The Bladedancer: Reforged

Description
The Bladedancer

After the previous Bladedancer sent to vanquish the spire failed to return, the order of the Bladedancers sent another one. With refined techniques and new combat strategies, this new-generation Bladedancer might just be the one to finally take down the Spire, and find out what happened to his brother in arms.

This mod adds a new character to Slay the Spire, with a full set of 75 cards, 11 relics, 3 potions, a fully animated model, and 100% custom card art.

The Bladedancer is the master of ancient, long lost swordsmanship techniques enabling him to quickly swap from one Stance to another, invoke devastating elemental attacks, viciously finish off low-HP targets and much, much more. This character uses a combination of vanilla mechanics and never-before-seen new additions to create a fun and exciting new experience.

The Bladedancer is loosely based on the Bladedancer class from Blade and Soul, an eastern, martial arts based MMORPG.

THIS MOD IS INCOMPATIBLE WITH THE OLD VERSION OF THE BLADEDANCER. PLAY THIS ONE, THE OLD ONE IS BROKEN.

The Mechanics

  • Stances - The Bladedancer starts out in Basic Stance, and through the help of cards he may enter Wind Stance or Lightning Stance. Various cards have their effects enhanced or altered based on the current Stance.

  • Charges - While in either Wind Stance or Lightning Stance, cards with the Conduit keyword generate Wind Charges or Lightning Charges, respectively. Some cards have effects based on the number of Charges you have accumulated; Choose carefully, as most of these cards consume the Charges as well!

  • Finishers - Finishers are special cards that require either Combo or Fury, or rarely, both. Gain 1 Combo every time you play a card, and gain 1 Fury for each point of damage you deal by attacking. These are extremely powerful cards, but beware - draft too many and you may end up with a dead hand.

  • Bloodied - Cards with the Bloodied keyword have additional effects when used on targets that are at or below 60% HP.

  • Bleeding - Bleeding enemies take damage at the end of their turn, and take 20% more attack damage. Bleeding decays quickly - 3 per turn.

Additional Names

If you ever come across these names, may it be clear to your that they're referring to Bladedancer.

  • Blademaster
  • Bladder Dancer
  • Bladder Master
  • Bladed Ancer (The people's favourite)
  • Bladed Cancer
  • Balded Cancer
  • Swordguy

Credits

I would like to point out that none of this would've been possible without Slay the Spire's amazing modding community. Honestly, you guys rock. For everyone who's not a modder, make sure to visit #modding-technical on Slay the Spire's discord channel once in a while, and say hi - we really appreciate it.

Special thanks to ITstumbler for extensive playtesting and bug reporting. The mod would be far less polished if not for him.

Translation

The mod is currently available in English only. If you're interested in translating the mod, please feel free to contact me - it would be greatly appreciated. The files that need translation are located here[github.com].

Disclaimer

If you encounter any bugs, glitches or crashes, please report them in the discussions section. Alternatively, you could message me on discord (Rattus#2989), or create an issue on GitHub here[github.com]. The mod is fully compatible with most currently popular mods.

If you've got anything you'd like to share, please do so in the comments below! I'll make sure to respond as quickly as possible.

Enjoy!
23 Comments
Timewinder 21 Jun @ 6:10pm 
the hat obscures recall button :( (in rest sites)
Timewinder 21 Jun @ 6:06pm 
also in card rewards the upper card display of stance version is obscured the choose a card baner
Timewinder 21 Jun @ 5:57pm 
Also if card does the same thing in both stances you could just show one card with Half green Half blue Frame
Timewinder 21 Jun @ 5:55pm 
Btw i see you use WoW warrior Ability on parry and yasuo on strikes (immidatly happy couse i like those icons)
Timewinder 21 Jun @ 5:54pm 
Is there a way to disable Card in diffrend stance mechanic it looks very distracting :( (the cards showned while you hover over them)
Lord⁧⁧Au Jus Demon 7 Feb @ 7:06pm 
So you remove the blade mechanic
No Toast ( °□°) ︵ 10 Dec, 2023 @ 12:14pm 
On an unrelated note, having a status effect called "Bleeding" and a condition called "Bloodied" is unintuitive. You'd think that anything that's Bleeding would become Bloodied, but no, that's a completely unrelated condition.

A lot of the powers, like "gain energy when you trigger Bloodied," are extremely expensive for their benefit. The upgrade making it Innate actually makes it worse, since Turn 1 is the time you're most likely to not have any enemies at low health, further delaying the potential value.
No Toast ( °□°) ︵ 10 Dec, 2023 @ 12:14pm 
Fun, but the way the lightning/wind versions of each card are displayed are unintuitive at a glance. Tying the mechanics to either the stance or the card might help - for instance, make Wind Stance say "whenever you play a card, gain 1 Wind Charge," and then something like Wind Blade says "If you are in Wind Stance, deal 8 damage again" or whatever.

The starting deck doesn't have any access to either stance, which further exacerbates the issue - you don't have any reason to know how the stances work in the first place.
'tis but a phase, hon 14 Nov, 2023 @ 1:50pm 
Bleeding is way too powerfull for sure; big dmg that is all too easy to stack up; especially Deadly Dance, since you combine massive aoe DoT dmg with a block
'tis but a phase, hon 14 Nov, 2023 @ 1:47pm 
Relentless feels bad overall and its upgrade doesn't make much sense.
As for balance, Bladedancer feels rather OP-but I've just started to climb ascensions, so I'll see how it goes further up