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A lot of the powers, like "gain energy when you trigger Bloodied," are extremely expensive for their benefit. The upgrade making it Innate actually makes it worse, since Turn 1 is the time you're most likely to not have any enemies at low health, further delaying the potential value.
The starting deck doesn't have any access to either stance, which further exacerbates the issue - you don't have any reason to know how the stances work in the first place.
As for balance, Bladedancer feels rather OP-but I've just started to climb ascensions, so I'll see how it goes further up
Otherwise that run really exemplified that dancer's amulet should be 6 or even 7.
Balance in general is fine but a tad off. Swapping stances doesn't seem worth it until the second power is in play, and combo/fury are in this awkward spot where their thresholds are rather high for act 1 but relatively low for act 3. Sadly I don't have a more elegant solution than a second starter that makes both scale inversely with the current act.
Art could be easier to recognize at a glance. Probably just needs clearer outlines and greater use of distinguishable colors. Other mod authors get satisfying results from ai generated art.
Most importantly though, it's always nice to see a mod author from the early days make content again.