Rusted Warfare - RTS

Rusted Warfare - RTS

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Rusted Ambition-Large strategic and tactical type Mod
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7.212 MB
6 Apr, 2023 @ 11:15pm
28 Jun @ 5:27am
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Rusted Ambition-Large strategic and tactical type Mod

Description
*This Mod is already support English!
*Join our Discord server!
https://discord.gg/BZGNBPsMag

*Now, the mod supports an expansive map of Europe that provides a complete gaming experience, including two scenarios: the World War II scenario in 1939, World War I scenario in 1914 and World War II Asia in 1937. These scenarios come with a comprehensive set of events and offer abundant replayability.

*Furthermore, the mod now incorporates frontline mechanics and a comprehensive supply system. You can strategically encircle enemy forces through pincer offensives to cut off their supply lines.

*An exceptionally intelligent AI capable of autonomously filling in frontlines, amassing military forces, and executing tactics like coordinated offensives and encirclements.

*An advanced diplomatic system where the AI can establish frontlines along potential enemy borders even before the outbreak of war.

Rusted Ambition is a large Rusted Warfare Mod that combines traditional RTS with grand strategy games. inspired by
many classic games.

***In this Mod, you can not only build and lead your own troops, but also upgrade your territory, develop your diplomatic relations, and unify the entire map in a complete and intelligent AI controlled turbulent world situation.

***The operational mechanism led by land warfare. Contains a diverse range of Army combat units, leveraging your tactical command capabilities in realistic terrain and supply systems.

***Innovative diplomatic system. This not only includes diplomacy with AI, but also cooperation and warfare with players.

***Intelligent, completely independently rewritten AI system. It fully covers many elements such as production, scheduling, technology, construction, diplomacy, etc. They decide their own diplomatic relations, decide their own direction of attack, and they will also remember hatred and initiate revenge

***Units with rich and complete restraint relationships are gradually unlocked with the development of technology, and there are powerful and interesting units to choose from in every era.

***More than 30 distinctive, Mod self balancing combat units, including soul-like bosses with independent AI logic, appear as a unit.

***Cities can be built and upgraded, with mechanisms such as city walls and core territories. Players need to balance the stability of the country with the punishment of territorial expansion in each siege battle.

***Each map comes with a unique gaming experience, including fixed events and script settings.

***Rich and realistic terrain systems, paired with complete army combat mechanisms, supply and logistics systems, generals' upgrade systems, more diverse game mechanisms, and elite level units are waiting for you to explore on your own.


Please note that you must select a map configured for Mod to start the game. To ensure the game experience, you need to add a corresponding number of AI and set FFA (Free for all) faction relationships. The game will have real-time and variable dynamic diplomatic faction relationships.


Rusted Ambition is a large-scale Mod that took three years of continuous polishing and testing, and we have finally decided to release a relatively stable testing version in the near future. The Rusted Ambition includes many advanced Mod technologies in the Rusted Warfare including a scheduling system with independent index paths and complex multi-directional diplomatic relationships and AI logic. This Mod contains references to certain units and materials, and uses these materials to the extent possible and authorized.


*Contains materials for the EK, but the original author cannot be contacted. These two units have been thoroughly reworked at the code level, including nearly 15 complex unit logic designed in ini files.

*Contains the original unit code for the upgrade mod and has obtained authorization from the original author.


I would like to receive various suggestions from you, including but not limited to balance, bugs, mechanisms, etc. to help me improve this Mod.
Popular Discussions View All (1)
4
21 Sep, 2023 @ 7:56am
Suggestions and discussions on game mechanics
Cogito
50 Comments
TIMEKEEPER 18 Jul @ 8:17am 
前面的回复看到了 现版本有时候未给AI托管外交 也会莫名其妙向他国宣布突袭战争 是有什么机制在内嘛:azuki2:
Cogito  [author] 28 Jun @ 5:05am 
There is a new huge update "1.7.0&1.7.1(hot fix)" released. Let me know if there are some bugs.
大型更新1.7.0和1.7.1(修复版本)更新已经上线。让我知道是否有遗留的bug。
Cogito  [author] 25 Jun @ 9:44pm 
实在是不知道怎么指定一个人回复()初始单位可能是这个版本遗留的一些初始AI设置,因为铁锈的原因不支持显示中文,但应该不是给玩家用的,给AI试试()然后调整难度直接调AI难度就行。没有胜利条件,因为这个mod类似于全模式都是纯沙盒,我们联机打完就重开的。FFA情况下盟友相互攻击问题,这个是铁锈本身的限制,且没有很好的方法去规避,这也是我做外交系统的一大原因(包括突袭战争的自动判定),你可以在战役室手动结盟,但是被宣战时你们会被同时宣战,补给也应该是共享的,不过这么做的话AI对你们的宣战倾向会下降很多(他知道你们是结盟的),会影响一些剧本的AI进程(例如1939当中,德国有一些设定的AI倾向,他在绝大多数情况下会按这些倾向做出更史实的行为)。最后感谢支持,本mod近日会有一次大型更新
sezze 7 Feb @ 12:40am 
啊?这都能魔改出来,天才
TIMEKEEPER 10 Jan @ 10:23am 
没有钢丝文明这类基础的情况下玩了一会 虽然没玩太明白 但确实优秀 很有意思 有几个问题 房间设置中初始单位两个额外选项是? 胜利的条件是? 在沙盒里试着统一了所有区域 依然没胜利 以及在启用FFA的情况下和朋友同时进行游戏可以通过如外交等手段使得两国之间单位不互相攻击么 可以通过结盟等方式使两国同时胜利么:azuki2:
Cogito  [author] 22 May, 2024 @ 12:45am 
I've recently received some feedback about errors when loading mod, and I've confirmed that it's caused by outOfMemory. Try using 64bit version, or turning on the "team color shaders" in game settings.
Cogito  [author] 25 Apr, 2024 @ 7:46pm 
The game asks for a reload every time it is uploaded and requests that there are NO ANY errors, so it is not possible for a developer to upload a wrong version, plz understand this, for game's problem we cannot fix
Cogito  [author] 25 Apr, 2024 @ 7:43pm 
it's correctly loaded in 64bit, but may cause error in 32bit, it's a outOfMemory error from java, and mod cannot solve this problem, try to switch to 64bit or enable the teamColorRender in settings
Barich 23 Apr, 2024 @ 5:16am 
Mod unplayable in the current state. Loading errors, moonlang in file names.
It would be nice to check the mod author's work result, if critical bugs are ever fixed.
otto.kristof 16 Mar, 2024 @ 6:16pm 
谢谢老哥提醒🥰,是咱没注意到,抱歉打扰到您了🥺