Stormworks: Build and Rescue

Stormworks: Build and Rescue

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HEVS EHCS | 2x2 Weapon & Hardpoint Controller
   
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525.651 KB
7 Apr, 2023 @ 2:57pm
6 Oct, 2023 @ 9:59am
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HEVS EHCS | 2x2 Weapon & Hardpoint Controller

In 1 collection by Anonymous Sandwich
[EHCS] Expanded Hardpoint Communication Standard
88 items
Description
Overview
The HEVS 2x2 EHCS Weapon & Hardpoint Controller is the larger version of the 1x1 Controller, intended for easier readability and more data. It is based on EHCS, the next step in Hardpoint data and standards.


If you make a creation using the EHCS standard, add a comment with a link to your vehicle to it can be added to the collection, also feel free to add this image to your creation using this code
[url=https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2959048024][img]https://i.imgur.com/pCRmsPb.png[/img][/url]

Setup
  1. When loading in the vehicle (collection of microcontrollers), there will be 6 different sets of microcontrollers. Based on the number of hardpoints you are using, copy the neccessary microcontrollers. For example: if you are using 10 hardpoints, select the ones labelled 10, if you are using 5 hardpoints, round up to 6 and select those.
  2. Connect all nodes described as: Ordinance Type, Launch, Release, EHCS Data Input From Hardpoint, and Data to Hardpoint. Connect in order of firing, so each hardpoint will alternate, 1 on the left, 2 on the right, 3 on the left, etc.
  3. If you are using an Internal Gun, connect the Internal Gun Ammo and Fire Internal Gun nodes. You can name the gun in the main microcontroller properties. If you are not using a gun, ignore this step.
  4. Hook up nodes: Seat Input to the seat. Touchscreen and Video Out to the 1x1 monitor you are using.
  5. You can pass Targetting data to the weapons through the Target Data Passthrough composite node. Use the following channels 1 = Target GPS X, 2 = Target GPS Y, 3 = Target Altitude, 4 = Laser Frequency, 5 = Radio Frequency. This will need to be done in another microcontroller. This step can be ignored if you do not plan to support GPS guided munitions.
  6. Connect the Fire node to your method of firing, typically the Space (Fire) node on the seat.
  7. Add the desired weapons to the vehicle. It is highly recommened to use EHCS Weapons for access to the full features of the controller. The controller will still work with more basic weapons, but not be able to see their name, and may not work with racks, firing weapons, and target guidance.
  8. If you are using another microcontroller that uses the Selected EHCS Weapon Data node, hook it up.
  9. Configure color settings of the screen to your liking by changing the color values in the microcontroller properties. You must keep the format of XXX,XXX,XXX. if you are using RGB 0,0,0 write it as 000,000,000


Using the Screen
  • To change the page between the Weapon Managment Screen and Hardpoint Managment Screen, press the button on the top right of the screen.
  • To select the weapon to be fired, touch the box to the left of the desired weapon. When selected, it will turn red. Touch it again to deselect.
  • Only available weapons will be shown, and how they are fired is automatically handled. If the weapon is out of ammo, it will automatically be deselected and disapear from the list.
  • On the Hardpoint screen, you will see the current Hardpoint, and its name. If applicable, the Type, Ammo/Level, Range, and FOV will be shown below.
  • The drop button can be pressed to drop the selected hardpoint.
  • If the attatchment is activatable, you will see a button labeled Activate appear on the bottom of the screen. Pressing this button will enable the selected attachment.
  • You can use the arrows to scroll through the different hardpoints.


Credits
Alyosha15 3x5 Text (unreleased)
38 Comments
MAS_0022 10 Dec, 2024 @ 4:51am 
i need help, how can i know witch is the next hardpoint to be fired so i can open the missile bay?
50°02'05.1"N 19°10'33.0"E 19 Nov, 2024 @ 6:16am 
yeah i just screwed up the ammo feed and only 1 was firing
Anonymous Sandwich  [author] 18 Nov, 2024 @ 8:03pm 
If you want to fire two at once, just hook up the output to both. If they have separate ammo, then you will need to add them together.
50°02'05.1"N 19°10'33.0"E 18 Nov, 2024 @ 1:12pm 
fire 2 internal guns at once?
Space 6 Mar, 2024 @ 2:25pm 
color 1 doesnt work properly
♡BUN BUN♡ 5 Nov, 2023 @ 1:52pm 
Hello, I've updated this attack helicopter and it is now EHCS compatible! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3063836152
Basharbobo1 22 Oct, 2023 @ 6:25am 
Hello is there a way to add a battle cannon to the controller but not through the internal gun nodes?
Anonymous Sandwich  [author] 30 Sep, 2023 @ 6:42am 
Hello everyone, due to the increasingly high number of uploads with EHCS that are filling the collection, minimum requirements are being set in order to be added to the collection.

All uploads must have full, working EHCS banner
Minimum Subscribers:
Vehicles >1000
Weapons >500
Microcontrollers >250

please do not send links to uploads until they reach this requirement.
RodeoTramm 20 Sep, 2023 @ 4:09pm 
I feel so stupid now
RodeoTramm 20 Sep, 2023 @ 4:08pm 
I am the dumbest creature on planet earth... I kept forgetting to put ammo in the ammo drum. sorry for bothering you.