Stormworks: Build and Rescue

Stormworks: Build and Rescue

HEVS EHCS | 2x2 Weapon & Hardpoint Controller
38 Comments
MAS_0022 10 Dec, 2024 @ 4:51am 
i need help, how can i know witch is the next hardpoint to be fired so i can open the missile bay?
50°02'05.1"N 19°10'33.0"E 19 Nov, 2024 @ 6:16am 
yeah i just screwed up the ammo feed and only 1 was firing
Anonymous Sandwich  [author] 18 Nov, 2024 @ 8:03pm 
If you want to fire two at once, just hook up the output to both. If they have separate ammo, then you will need to add them together.
50°02'05.1"N 19°10'33.0"E 18 Nov, 2024 @ 1:12pm 
fire 2 internal guns at once?
Space 6 Mar, 2024 @ 2:25pm 
color 1 doesnt work properly
♡BUN BUN♡ 5 Nov, 2023 @ 1:52pm 
Hello, I've updated this attack helicopter and it is now EHCS compatible! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3063836152
Basharbobo1 22 Oct, 2023 @ 6:25am 
Hello is there a way to add a battle cannon to the controller but not through the internal gun nodes?
Anonymous Sandwich  [author] 30 Sep, 2023 @ 6:42am 
Hello everyone, due to the increasingly high number of uploads with EHCS that are filling the collection, minimum requirements are being set in order to be added to the collection.

All uploads must have full, working EHCS banner
Minimum Subscribers:
Vehicles >1000
Weapons >500
Microcontrollers >250

please do not send links to uploads until they reach this requirement.
RodeoTramm 20 Sep, 2023 @ 4:09pm 
I feel so stupid now
RodeoTramm 20 Sep, 2023 @ 4:08pm 
I am the dumbest creature on planet earth... I kept forgetting to put ammo in the ammo drum. sorry for bothering you.
Anonymous Sandwich  [author] 20 Sep, 2023 @ 3:39pm 
do they not show up on either the weapon selection page or the hardpoint selection page? If it shows up on the latter, it may be an ammo issue, since "empty" autocannons will not be displayed on the weapon selection screen.
RodeoTramm 20 Sep, 2023 @ 3:15pm 
So I am having problems getting the auto cannons to show up on the monitor. I was hoping I could get some help on how I can fix it. Like I connect all of the nodes together and everything, but it doesn't show up on the monitor
Soppo Doggo 7 Sep, 2023 @ 11:48pm 
Actually, disregard my previous request, I've figured out a way to jury-rig a scuffed but functional solution by emulating touchscreen inputs using up/down counters & numerical switchboxes.
Soppo Doggo 7 Sep, 2023 @ 11:16pm 
These systems are absolutely wonderful in terms of modularity and convenience, I wish I found them earlier!

That being said, the touchscreen-operated controls seems to be quite difficult to operate during intense dogfights, especially when using mouse/camera control. I wonder if it's possible to add an optional boolean input that simply cycles through different weapons without needing to interact with the touchscreen? That'd be pretty awesome....
Arceon 17 Aug, 2023 @ 11:43pm 
thanku
Anonymous Sandwich  [author] 17 Aug, 2023 @ 10:02pm 
Added
Arceon 17 Aug, 2023 @ 8:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021554517
i made a EHCS compatible plen. I saw another person do it here so i think i can do here
PetruMSK 29 Jul, 2023 @ 6:43am 
uh i have a problem with the color code, when i change the color code 1 , with the right format, the blue value only shows on the part of the screen where the number of the weapon is, basicly the blue value doesnt work for the color 1, but does work on another part of the screen, does anyone else have that problem, or did i accidentally go into the settings and mess it up
Anonymous Sandwich  [author] 4 Jun, 2023 @ 6:48am 
Added!
Sirius 2 Jun, 2023 @ 7:43pm 
What does the [Missile Data] output connect to?
TBRO08 28 Apr, 2023 @ 10:52am 
No worries, thanks for clearing that up :D
Anonymous Sandwich  [author] 28 Apr, 2023 @ 10:06am 
ah crap, that is definitely incorrect on my end. I'll have the fixed version released in a few minutes.
TBRO08 28 Apr, 2023 @ 9:57am 
Hello, bit of a question regarding a line of code in the microcontroller. For the second image drawing script, in line 74 and 75 you calculate the FOVX and Y by using the FOV value the weapon returns multiplied by 180*pi. I don't quite understand why this is the correct formula, as wouldn't multiplying the FOV input by 360 give the correct value instead (I'm assuming the FOV is in degrees)? Currently a FOV of 0.25 from the weapon returns a FOV of 141 degrees(0.25*180*pi), when it should be 90 degrees instead. Just got a bit confused with this when I was looking at the weapons data screen and the values weren't what I expected.
MrMereScratch 15 Apr, 2023 @ 5:35pm 
Yep :steamthumbsup:
Anonymous Sandwich  [author] 15 Apr, 2023 @ 5:23pm 
glad you like it, make sure to leave a comment somewhere when you release it, so I can add it to the collection!
MrMereScratch 15 Apr, 2023 @ 4:24pm 
I'm putting this system in my Attacker-Trainer and holy cow, this is awesome! Contains everything I would need and more. Loving that second page with the weaponry info like range and type.

:steamthumbsup: You can take my points
Thingymuhbob 13 Apr, 2023 @ 8:36am 
aight thats awesome!
Anonymous Sandwich  [author] 13 Apr, 2023 @ 8:32am 
Hmmm I'll increase the hitbox to include the border too.
Thingymuhbob 13 Apr, 2023 @ 8:06am 
ooof, still a lot tho. ive noticed a small problem with the 1x1 version, the hitbox of the buttons on the side are small and hard to hit is is possible to make it bigger? aside from that i love the way it works.
Anonymous Sandwich  [author] 13 Apr, 2023 @ 8:02am 
I have some theoretical ways to get it as high as ~26 but this way (which is the most reliable) can only handle 14.
Thingymuhbob 13 Apr, 2023 @ 7:48am 
Is there i possibility you will be expanding this to even a higher number of hardpoints? A friend of mine requires one of 24 and i have been looking for one with 17.
potatocat 12 Apr, 2023 @ 2:55pm 
thx
Anonymous Sandwich  [author] 10 Apr, 2023 @ 5:25pm 
potatocat 10 Apr, 2023 @ 4:46pm 
whats the 1x1 version
ILikeBread 8 Apr, 2023 @ 3:43pm 
Yeah I just realized after 30 seconds of research lol
Anonymous Sandwich  [author] 8 Apr, 2023 @ 3:33pm 
@ILeakBread you use the EHCS Identifier: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2959118352

You need to use that with your weapons. I'm going to be making a video very shortly to explain it, in case the written explanation is too confusing.
ILikeBread 8 Apr, 2023 @ 3:29pm 
How do I name the attachments? I have a laser guided bomb, despite it saying LGB I want a proper name like the ones you have on the previews.