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Let the Pre-game lobby load before [API] Modded Skins. [API] Modded Skins priority = 2147483647. You can make the Pre-game lobby's priority = 2200000000.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812783478
1. Before the new save is opened, at least 8 players have gotten ready, so it will enter the new game after the countdown.
2. After the new save is opened, newly joined players can bypass the minimum player limit and directly join the game (or suicide if alone to reset the world).
But after the new save has started (day>1, player count=1), when I use an admin command to reselect character, it still requires 8 players to be ready before I can properly join. Is this behavior normal? Or is it because I added the mod after the save started?
Sounds good, hopefully it's a easy enough fix! <3
Under what conditions does this happen? How can I reproduce it?
Re: Modded skins
Maybe I need to make some changes for compatibility, I'll look into it.