Don't Starve Together

Don't Starve Together

Pre-game lobby
19 Comments
Maxi 15 Mar @ 12:51pm 
Is it possible to set minimum players to one and all read, so if multiple players are connected they all need to be ready, but if only one player is connected that one player can start the world too? (in the situation of making a dedicated server, not hosting from client)
난딮기팬임상놈들아 13 Sep, 2024 @ 6:16pm 
after latest version, can't work :
我不是蜻蜓队长 18 Jun, 2024 @ 6:55am 
找到解决方案了,让Pre-game lobby比[API] Modded Skins优先加载就行了,[API] Modded Skins的priority = 2147483647,可以让Pre-game lobby的priority = 2200000000。
Let the Pre-game lobby load before [API] Modded Skins. [API] Modded Skins priority = 2147483647. You can make the Pre-game lobby's priority = 2200000000.
Cute_LuoBo 7 Aug, 2023 @ 12:54am 
Additionally, I hope the author can add a feature that after a player selects their character as ready on the preparation screen, it gives a notification to other players (server announcement/player list notification), or directly hides the player avatar in the player list (and also hide avatars in the player list shown in server selection), to avoid players unfamiliar with this mod from thinking certain players rushed ahead and leaving the server.
Cute_LuoBo 7 Aug, 2023 @ 12:54am 
I want to use this mod to restrict the issue of individual players rushing ahead while others wait for a new world generation in multiplayer, but also allow ignoring AFK players at the connection screen to start directly. So I set ADMIN_MODE=MIN, MIN_PLAYERS=8, LATE_JOIN=true. My expected correct workflow is:

1. Before the new save is opened, at least 8 players have gotten ready, so it will enter the new game after the countdown.
2. After the new save is opened, newly joined players can bypass the minimum player limit and directly join the game (or suicide if alone to reset the world).

But after the new save has started (day>1, player count=1), when I use an admin command to reselect character, it still requires 8 players to be ready before I can properly join. Is this behavior normal? Or is it because I added the mod after the save started?
Markiplier 11 Jul, 2023 @ 10:56am 
At the moment, this is just another starting screen. People wait on eachother anyway usually when starting worlds. It could be so much better if it worked mid-game, as a way to stop players from playing solo and to make sure everyone starts at the right time. No pressure, but consider it.
Daé The Dergbold 🦎💜 1 Jul, 2023 @ 2:52am 
@cameron-
Sounds good, hopefully it's a easy enough fix! <3
cameron-  [author] 29 Jun, 2023 @ 4:25am 
Re: players getting kicked
Under what conditions does this happen? How can I reproduce it?

Re: Modded skins
Maybe I need to make some changes for compatibility, I'll look into it.
Daé The Dergbold 🦎💜 28 Jun, 2023 @ 4:02am 
Hiya!
I'd like to report, when using this mod with the Modded Skins API the game freezes just before getting to the lobby screen, with the only error output in the log being "Invalid RPC sender: expected player, got userid"
我不是蜻蜓队长 24 Jun, 2023 @ 7:13pm 
请教一下,为什么会出现有人在准备界面被踢出服务器的情况?
May I ask why someone is kicked out of the server in the preparation interface?
我不是蜻蜓队长 24 Jun, 2023 @ 7:12pm 
[00:29:28]: Client authenticated: (KU_ua3EzTpI) 太小声了哦
[00:29:28]: [Steam] SendUserConnectAndAuthenticate for '76561198963225286'
[00:29:28]: [Steam] Authenticated client '76561198963225286'
[00:29:31]: There is no active event to validate against.
[00:29:31]: [Shard] Read save location file for (KU_ua3EzTpI)
[00:29:45]: Resuming user: session/F38821686AF4B20C/A7N2837FBN6I
[00:30:05]: [Kick] (KU_L2d_1Kio) [Host] kicked (KU_ua3EzTpI) 太小声了哦
[00:30:05]: CloseConnectionWithReason: ID_DST_USER_KICKED
[00:30:05]: [Steam] SendUserDisconnect for '76561198963225286'
[00:30:05]: [Shard] (KU_ua3EzTpI) disconnected from [SHDMASTER](1)
cameron-  [author] 19 Jun, 2023 @ 3:31am 
Thanks for the report. Fixed!
BLVCKCVRGO 18 Jun, 2023 @ 12:36pm 
I just set the mode to Admin Controlled and the game crashed telling ne something about creating the button :wasted:
cameron-  [author] 16 Jun, 2023 @ 11:33pm 
I like the idea!
I Thought it might be easy but after some investigation I now think its quite complicated. I Will keep working on it but I may not find a good solution.
Eclipse 13 Jun, 2023 @ 8:32pm 
Could you please implement an option that so every game started with lobby, not only new created world?
I want to start every session simultaneously with my friend
我不是蜻蜓队长 7 Jun, 2023 @ 1:51am 
太好了!!!防抢跑!!!
Fuzy 4 Jun, 2023 @ 10:27am 
useful thx