Team Fortress 2

Team Fortress 2

Fixed Mediguns' beams
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Class: Medic
File Size
Posted
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53.759 KB
10 Apr, 2023 @ 3:44pm
29 Jun, 2023 @ 9:37pm
3 Change Notes ( view )

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Description
Current beam particle's first control point moves when the player moves the camera, which looks weird.

In DX8, the beam trail disappears when activating an Uber due to the uberbeam particle missing a children.

This submission fixes those 2 issues.

To the TF2 Team

DX9 particle: medicgun_beam.pcf in tf/particles

    ( $ means either red, blue or machinery. "machinery" is used when healing a building in some custom gamemodes)( # means 1,2 and 3)
  • Changed "Constraint distance to path between 2 cps" maximum and minimum distance values from "16" to "0" from: dispenser_beam_$_trail, medicgun_beam_$_invunglow, medicgun_beam_$_trail_stage#.

  • Removed unnecessary/unused constraint from "dispenser_heal_blue". "dispenser_heal_red" doesn't have that constraint, so this change is for parity.

  • medigun_beam_$_pluses: Changed "Constraint distance to path between 2 cps" maximum and minimum distance from "12", "16" or "1" to "4". Changed the value of "random bulge" to 0.4.

  • medigun_beam_$_drips: Changed initializer "pos along path" "bulge" value to 0.4 from 1

  • medigun_beam_$_invunglow and medicgun_beam_$_trail_stage#: Changed the value of "random bulge" in "Constraint distance to path between 2 cps" to 0.4 from 1.3.

  • dispenser_beam_$_pluses: Changed "Constraint distance to path between 2 cps" "travel time" to 1 from 2 and "max and min distance" to 2 from 1.

  • dispenser_beam_$_pluses and _trail: Changed the value of "random bulge" in "Constraint distance to path between 2 cps" to 0.4 from 1.3.

DX8 particle (medicgun_beam_dx80.pcf)

  • Added missing children "medicgun_beam_#_trail_stage3" to "medicgun_beam_#_invun"

Gamebanana link: https://gamebanana.com/mods/437447