Rain World

Rain World

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Hailstorm [Outdated until further notice]
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243.197 MB
11 Apr, 2023 @ 12:18am
8 Apr, 2024 @ 8:06pm
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Hailstorm [Outdated until further notice]

Description
Disabling comments temporarily 'cuz people are lacking in braincells and I am lacking in patience.

Brave an ever-worsening ice age as the Incandescent, a post-Saint slugcat with a rather extreme adaptation for the raging blizzards. This slugcat's campaign is meant to be a greater challenge than any campaign from the base game or the DLC, while still being fun, I hope.
Development on this project has reached a temporary hiatus while I work on other projects.

If you're interested, I've set up a Discord server for this mod for you all to hang out in. Clicky here![discord.gg]

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Slugcat Features
Upsides
  • Slightly faster running speed
  • Slightly higher jumps
  • Rolling is faster and has tripled duration!
  • Huge backflips!
  • Double-reach slides!
  • Heat Attacks: Rolls, slides, flips, pounces, and whiplash jumps all deal damage on impact, at the cost of some warmth. Rolls, flips, and whiplashes also set creatures on fire, dealing extra damage over time and producing some light!
  • Wall-Rolling: Roll or flip into a wall to roll upwards for a little bit!
  • Has a natural glow, thanks to their flaming tail!
  • Highly resistant to the cold, and warms up faster than other slugcats.
  • Can warm up other adjacent creatures.
  • Fire Fuel: Temporarily gains additional heating and glow strength from certain foods.
Drawbacks
  • 0.7x Spear damage.
  • Warmed up significantly less by Lanterns, Lantern Mice, or other Incandescents.
  • Loses all resistance to cold while in water.
  • Stays wet after leaving water, losing cold resistance and glow strength until they dry out. The longer you stay in water, the more resistance you lose, and the longer it'll take for you to dry out.
Arena/PvP-Specific Features
  • The Incandescent gets some fancy custom colors in Arena!
  • Warmth regeneration is weakened, and being too wet will cause you to start LOSING warmth.
  • The Incandescent's heat attacks will ALSO drain a tiny bit of warmth while in use.
  • Against other players, heat attacks will deal half damage and drain more warmth.
  • The Incandescent starts outright losing health if they're too cold! This can kill you on its own if you stay cold for too long!
I tried to keep the Incandescent from being Artificer 2 in Arena, though I wonder if I went too far. Feel free to give me feedback on these changes!
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Campaign Features
Main Features
  • Plants have become rarer - and many that remain are harder to get.
  • Batflies and Popcorn Plants have been nearly wiped out!
  • Stowaways, Mother Spiders, and Miros Vultures have all received a bit of a touch-up, fleshing them out a bit more or making them less insufferable.
  • Many creatures have new, more wintery colors!
  • All regions have received new creature spawns, with some completely new creature types having come into existence thanks to the blizzards. Each creature has an Arena unlock to accompany them!
  • Some regions are even COLDER than they were during the Saint's time -- even the Incandescent may not be able to survive these areas forever.
  • Many areas have become more flooded, making life more difficult for the Incandescent...
    Food Requirements
  • 8 to hibernate; can store 1 for next cycle
  • Gains only half as much food from anything that's not a plant.
Cycles:
  • Cycles are a whopping 60% shorter; however, the Incandescent's flame allows her to stay out in the blizzards for a
  • REALLY long time.
  • Precycles are fairly common in most regions, occasionally offsetting the shorter cycles in trade for an increase in creature spawns.
-- "PLANNED" FEATURES (either if I've completely lost it, or in an alternate universe where I decided to come back to this project for some inexplicable reason) --
  • Up to 10 new creatures, 9 of which being exclusive to the Incandescent's campaign.
  • Modified layouts for most regions.
  • 1 new subregion!
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Known Issues
  • The Arena Unlocks display at the end-of-cycle screens doesn't display unlocks available in the Incandescent's campaign correctly. I tried my best to figure out what was wrong here, but I could not fix it.
  • Looks to the Moon dialogue is VERY noticeably untouched/unfinished - this one's on me for trying to implement some of it this soon; this would have been one of the last things this mod would get to.
    Jolly Co-op:
  • Colors for Incandescent's Waistband cannot be customized - this is currently a limitation with the Jolly Co-op menu.
  • The Incandescent's colors are, uh, not right outside of her own campaign - this is a weird vanilla issue.
  • The Incandescent's Jolly Co-op pup button kinda bugs out visually.
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Credits
Some people have graciously provided assistance in the creation of this mod!
  • yoyolealoh provided custom sound effects for the Incandescent and for one of the creatures!
  • BensoneWhite went in and refactored a lot of the mod's code, which will help a lot in the long run.
There are also a lot of people from the Rain World discord's modding channels that had to put up with a VERY exasperated Bryan for a good while. The very least I can do to make up for that is to recognize their patience and efforts in helping me learn.
SUPER thanks to:
  • BensoneWhite
  • Bro
  • Lurzard
  • MusicalMiracle
  • Moon
  • Slime-Cubed
  • spinch
  • Turt
  • urufudoggo
  • verityoffaith
  • Vigaro
If I forgot anyone, I apologize. Feel free to yell at me for that, and I can add you here.