RimWorld

RimWorld

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[HB] Corracall Xenotype
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Mod, 1.4, 1.5
File Size
Posted
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8.986 MB
11 Apr, 2023 @ 8:21pm
20 Apr, 2024 @ 11:50pm
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[HB] Corracall Xenotype

Description
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice. Clothes are disappointingly restrictive, but I don't super know what to do about that... Whatever the case, here's an attempt
What's It Do?
🌿 Adds the Corracall xenotype
🌿 Adds a civil and rough outlander union for Corracall BUT this is optional! You can find Corracall in other factions by default, so if you don't want to add more factions, you're safe to pass these by
🌿 Adds 10 custom xenotype icons
🌿 Adds 13 custom genes, some cosmetic, some functionality
🌿 Adds a custom sparkly voice, wowie! :D
Dependencies
🌸 Vanilla Expanded Framework: Gives them functioning claws
🌸 Harmony: Required by VEF
Lore
The Corracall is a variant of wyrm with eight legs, very long bodies, and ferret-like heads. They do not stand bipedal, but rather use their many legs to walk, holding their snake-like trunks aloft where it suits them. They often use this to appear tall amongst two-legged xenos. True to their draconic nature, they're very proud, greedy, and vain people. They're immune or resistant to many things that plague weaker species, such as toxic and fire.

Being a wyrm, Corracall can spit columns of flame. This alongside their extremely long claws, known for piercing armor, makes them formidable in a fight despite the fact that they... don't wear clothes. As they see it, they're animals! Clothes are for dumb people, they don't need them. Corracall are very cat-like in their love of causing problems on purpose and need for constant naps. Other xenos can make them quite weary with how they work all day long... It's just horrible!

While their heads and demeanors may be off-putting, Corracall have undeniably beautiful voices. They sparkle and twinkle when pleased and emit loud, alarming synth-like buzzing when upset. They're quite proud of their vocal cords and will readily use them to charm anyone who will fall victim. Animals, notably, will never be swayed by the pretty sparkles. They are fully aware that Corracall are dragons and thusly are very afraid of them.
Copyright Information:
Corracall, as a species, have a CC0 licence (public domain). You can use them wherever you please, personally or commercially, with no worries! Please enjoy! : D
Disclaimer: I do not hold the rights to apply said licence to any content from the dependent mods. That is totally the owner's property and a no-touchy zone. Same goes for core game content, obvs
Thanks to AlleyBalley for sound mixing!
31 Comments
Durandal343 8 hours ago 
This is my favorite Xenotype, Hope it gets updated for 1.6!
WirgoCraft 15 Jul @ 3:48pm 
Corrcalls are very fun and unique.
I'm guessing updating to 1.6 is the first priority, but are there any plans for any more non humanoid xenotypes in the future?
ArticBlazer 13 Jul @ 2:51pm 
1.6?
IcewingDrawer 17 Mar @ 4:40pm 
CREATURE?? I love them
Nugan 31 Oct, 2024 @ 10:20pm 
The game throws constant errors in the console on every frame (paused or not) when a pawn with the Corracall Xenotype has a bodytype besides thin or child, because there is no texture to load.
Sam, the Artistic and Autistic 28 Oct, 2024 @ 1:16pm 
subbed this so that i dont forget to have it as soon as i buy the Biotech DLC
it looks awesome btw.
Kivvy 28 Oct, 2024 @ 9:18am 
Sorry I keep spamming here but I found out that the body type in this xenotype does not load for me and I cannot understand why
Kivvy 27 Oct, 2024 @ 10:37am 
I have a same issue where some of the colour palettes of the xeno do not load at all. I was able to exclude every other mod interfering with it. Any idea what might cause this bug?
I also did use only the mods xenotypes just to make sure. Some of the colours just wont load and leaves your character not rendering
shart 23 Apr, 2024 @ 12:52am 
thanks for the update ! <3
HannahBug  [author] 20 Apr, 2024 @ 11:51pm 
> 1.5 compatible!
> 30 new horns
> Claws now scratch instead of cut
> Fixed invisible body/head issue (supposedly)
> Bodies and heads should now be selectable in Character Editor
> Claws should no longer upset body purists
> Children should now age at the regular rate and slow down at 18 (I think...?)
> Removed total antitoxic lungs
> Eight legged gene now costs -3 met and Corracall claws gene now costs -1 met (as opposed to -1 and 0)