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I'm guessing updating to 1.6 is the first priority, but are there any plans for any more non humanoid xenotypes in the future?
it looks awesome btw.
I also did use only the mods xenotypes just to make sure. Some of the colours just wont load and leaves your character not rendering
> 30 new horns
> Claws now scratch instead of cut
> Fixed invisible body/head issue (supposedly)
> Bodies and heads should now be selectable in Character Editor
> Claws should no longer upset body purists
> Children should now age at the regular rate and slow down at 18 (I think...?)
> Removed total antitoxic lungs
> Eight legged gene now costs -3 met and Corracall claws gene now costs -1 met (as opposed to -1 and 0)
@KahirDragoon To be perfectly honest, I wasn't sure if both genes covered the same thing, so I added them both just in case, haha. I might look that while I'm in their files
But is there a reason they have both toxic immunity and antitoxic lungs? To my understanding toxic immunities includes everything from toxic lungs.
However without Pawnmorpher, the opposite (All pawns spawn with valid head textures)
a9:a (single,single,single,single,string,System.Action`1<UnityEngine.Color>,UnityEngine.Color,string)
CharacterEditor.CEditor/EditorUI/BlockPerson:cd ()
CharacterEditor.CEditor/EditorUI/BlockPerson:a (CharacterEditor.CEditor/EditorUI/a)
CharacterEditor.CEditor/EditorUI:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Notably with Character Editor, I can swap their heads to a different type, but not back to the original type, I'm guessing maybe they're missing a texture path?
Note that I achieved this result by rotating them in the CharacterEditor menu to get the error to proc.
Failed to find any textures at Things/Pawn/Humanlike/Heads/ while constructing Multi(initPath=Things/Pawn/Humanlike/Heads/, color=RGBA(0.518, 0.451, 0.486, 1.000), colorTwo=RGBA(0.518, 0.451, 0.486, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch7 (Verse.PawnGraphicSet)
f:b (Verse.Pawn)
f:a (Verse.Pawn,bool)
f:c (Verse.Pawn)
f:f (Verse.Pawn)
(Cont in next)
@Babia Their children-having mechanics are the same as other xenos, so yes!
By the way I adore the skin tones! :D