RimWorld

RimWorld

[HB] Corracall Xenotype
31 Comments
Durandal343 20 hours ago 
This is my favorite Xenotype, Hope it gets updated for 1.6!
WirgoCraft 15 Jul @ 3:48pm 
Corrcalls are very fun and unique.
I'm guessing updating to 1.6 is the first priority, but are there any plans for any more non humanoid xenotypes in the future?
ArticBlazer 13 Jul @ 2:51pm 
1.6?
IcewingDrawer 17 Mar @ 4:40pm 
CREATURE?? I love them
Nugan 31 Oct, 2024 @ 10:20pm 
The game throws constant errors in the console on every frame (paused or not) when a pawn with the Corracall Xenotype has a bodytype besides thin or child, because there is no texture to load.
Sam, the Artistic and Autistic 28 Oct, 2024 @ 1:16pm 
subbed this so that i dont forget to have it as soon as i buy the Biotech DLC
it looks awesome btw.
Kivvy 28 Oct, 2024 @ 9:18am 
Sorry I keep spamming here but I found out that the body type in this xenotype does not load for me and I cannot understand why
Kivvy 27 Oct, 2024 @ 10:37am 
I have a same issue where some of the colour palettes of the xeno do not load at all. I was able to exclude every other mod interfering with it. Any idea what might cause this bug?
I also did use only the mods xenotypes just to make sure. Some of the colours just wont load and leaves your character not rendering
shart 23 Apr, 2024 @ 12:52am 
thanks for the update ! <3
HannahBug  [author] 20 Apr, 2024 @ 11:51pm 
> 1.5 compatible!
> 30 new horns
> Claws now scratch instead of cut
> Fixed invisible body/head issue (supposedly)
> Bodies and heads should now be selectable in Character Editor
> Claws should no longer upset body purists
> Children should now age at the regular rate and slow down at 18 (I think...?)
> Removed total antitoxic lungs
> Eight legged gene now costs -3 met and Corracall claws gene now costs -1 met (as opposed to -1 and 0)
HannahBug  [author] 19 Apr, 2024 @ 12:24pm 
Planning to look into updating these guys soon! And hopefully add a fix for the bodies/heads not working, but nobody hold your breath just in case, ha

@KahirDragoon To be perfectly honest, I wasn't sure if both genes covered the same thing, so I added them both just in case, haha. I might look that while I'm in their files
Durandal343 11 Apr, 2024 @ 3:32pm 
Is this going to be updated for 1.5 anytime soon?
Shadow-Fox 4 Apr, 2024 @ 3:23am 
The body doesnt work and I dont know why...
KahirDragoon 13 Jan, 2024 @ 3:00am 
Hi nice mod. Allways happy to have more diversity for my pawn.

But is there a reason they have both toxic immunity and antitoxic lungs? To my understanding toxic immunities includes everything from toxic lungs.
Wet Dog Squad 1 Oct, 2023 @ 12:54am 
I just want you to know that this species makes me irrationally happy every time I see them in-game ^^
JamesonMdrago 21 Jun, 2023 @ 7:15am 
Seems like Pawnmorpher is one of the incompatible mods, testing with pawnmorpher, even freshly spawned people will spawn with missing head textures
However without Pawnmorpher, the opposite (All pawns spawn with valid head textures)
JamesonMdrago 21 Jun, 2023 @ 5:54am 
CharacterEditor.CEditor/EditorUI/BlockPerson:h (UnityEngine.Color)
a9:a (single,single,single,single,string,System.Action`1<UnityEngine.Color>,UnityEngine.Color,string)
CharacterEditor.CEditor/EditorUI/BlockPerson:cd ()
CharacterEditor.CEditor/EditorUI/BlockPerson:a (CharacterEditor.CEditor/EditorUI/a)
CharacterEditor.CEditor/EditorUI:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Notably with Character Editor, I can swap their heads to a different type, but not back to the original type, I'm guessing maybe they're missing a texture path?
Note that I achieved this result by rotating them in the CharacterEditor menu to get the error to proc.
JamesonMdrago 21 Jun, 2023 @ 5:53am 
Hopefully this helps Hannah, I'm getting the same issue and it's driving me a bit crazy:

Failed to find any textures at Things/Pawn/Humanlike/Heads/ while constructing Multi(initPath=Things/Pawn/Humanlike/Heads/, color=RGBA(0.518, 0.451, 0.486, 1.000), colorTwo=RGBA(0.518, 0.451, 0.486, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch7 (Verse.PawnGraphicSet)
f:b (Verse.Pawn)
f:a (Verse.Pawn,bool)
f:c (Verse.Pawn)
f:f (Verse.Pawn)

(Cont in next)
Jetharius 22 Apr, 2023 @ 3:58pm 
Sad that the eight limbed trait doesn't actually give them the additional body parts.
HannahBug  [author] 21 Apr, 2023 @ 4:01pm 
@Nyx I only ran into this issue once and it was a mod conflict. Unfortunately, I use a very large list and have no idea what caused it,,

@Babia Their children-having mechanics are the same as other xenos, so yes!
Babia 21 Apr, 2023 @ 11:17am 
im am curios, are they capable of crossbreeding with the common human subspecies?
Nyx (She/Her) 18 Apr, 2023 @ 9:14pm 
running into a strange issue, where using the body and head for this xenotype causes an error, and leaves a pawn headless and human bodied. changing xenotypes restores them, but changing back breaks again
Sea's 17 Apr, 2023 @ 5:46am 
I was really hoping the 'animal bodied' gene would transform the pawn's texture. That would've created so many new scenario ideas
Skullpunk 15 Apr, 2023 @ 4:39am 
heh, gun ferrets
reesely 14 Apr, 2023 @ 2:09pm 
little freaks. i love em
Gab 13 Apr, 2023 @ 4:10pm 
I love the art on the banner, it's so cute
Ren 12 Apr, 2023 @ 5:19pm 
Gonna throw an egg laying gene on these guys and it'll be exactly what I've been wanting, thank you!
TurtleShroom 12 Apr, 2023 @ 2:12pm 
How exactly did men turn into these things? Xenotypes are what make Xeno-Humans a thing, and allows them to breed. That's brilliant, but I am really interested in that.
Smiley Face Killer 12 Apr, 2023 @ 11:00am 
Hell yea, time to kick the shit out of 7 prisoners all at once!
Alleyballey 11 Apr, 2023 @ 10:04pm 
I absolutely adore these sparkley fellas <3 <3
Fae 11 Apr, 2023 @ 8:59pm 
Ah what a perfect new xenotype mod to mess around with while insomnia is kicking me in the rear! Gonna make up a tribal colony and give 'em a spin now! <3

By the way I adore the skin tones! :D