Total War: WARHAMMER III

Total War: WARHAMMER III

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Norscan Tech-Tree
   
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Tags: mod
File Size
Posted
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705.618 KB
12 Apr, 2023 @ 3:34am
19 Jun @ 2:11am
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Norscan Tech-Tree

Description
What does this mod do?
The mod adds over 50 new technologies and new Unit-Abilities and some more to the Norscan Tech-Tree.


DESCRIPTION
Unfortunately, due to the browning of the CA tech tree, it was not possible to integrate the number of technologies into the original tree. Therefore, I created tech groups and attached the technologies to the original tree (see pictures).

Tech groups were created: Infantry, Cavalry, Developments, Missile Units, Trebuchets, Heroes%Lords, outpost units, resistances and abilities.

The groups improve the units according to their name. Infantry tech group upgrades infantry units, cavalry upgrades cavalry units, etc.
With the exception of developments. The group improves the economy, Recruiting Winds of Magic etc.

New effecte and abilities were created for the technologies.
The abilities can be seen in the pictures.


Plans for the mod:
- The tech descriptions are still missing and still need to be created.
(If you are interested in writing them, please contact me.)
- Unfortunately, I don't have the time to test the mod extensively, so I'm asking for your support. Please report bugs, errors or suggestions for improvement. Thank you.



Final word:
I wish you a lot of fun with the mod.

I am waiting for your feedback.

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

You can find more mods here:
https://steamhost.cn/steamcommunity_com/profiles/76561198043919449/myworkshopfiles/
15 Comments
Decky  [author] 24 Dec, 2024 @ 5:18am 
The mod has been updated.
WolfofDarkness 1 Aug, 2024 @ 9:49pm 
I believe this might not work with Tribes of the north the additional tech doesn't show up but that mod also doesn't add any.
Decky  [author] 7 Dec, 2023 @ 2:38am 
@amateur shut in : So all of Throgg's troll units get the bonus from the tech tree. Or are you talking about a different mod?
I'm already using original CA unit sets, so the other modders have to use them too.
amateur shut in 3 Dec, 2023 @ 5:53pm 
Great mod this. Norsca badly needed some better tech.

One suggestion if it was possible would be to have the relevant techs work with the Trolls for the Troll King units. It works perfectly with all marauder style units etc from the norsca expanded mods, but not the trolls unfortunately.
Decky  [author] 23 Nov, 2023 @ 4:35am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
Nabulio 3 Sep, 2023 @ 10:49am 
Potion of healing broken for berserker
memeha 20 Aug, 2023 @ 10:13am 
woods elf destroy tech tree add plz :D
Pandemonium 9 Aug, 2023 @ 1:38pm 
it looks like it also applies to the rage ability for dogs. i think its just an issue with charge based abilities in general
Pandemonium 6 Aug, 2023 @ 1:20pm 
For some reason the healing potion for berserkers doesn't have any charges So either I'm missing something or the tech's broken.

(also unrelated, but I LOVE your tech tree mods, they add so much more in terms of growing your faction. keep it up, man!)
Decky  [author] 14 Apr, 2023 @ 8:24am 
Updated to patch 3.0