Total War: WARHAMMER III

Total War: WARHAMMER III

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Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)
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269.652 KB
13 Apr, 2023 @ 3:25pm
14 Dec, 2024 @ 3:18am
12 Change Notes ( view )

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Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)

Description
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he deserves the praise, not me. I am just the guy who wanted something, and he chose to deliver. As for that, he has like any other person who's made a script for me in the past my eternal gratitude for making the game better than it is! Here's a Link to Mr. Soul's workshop

Disclaimer nr. 2: I DON'T make my mods with SFO, Radious or other overhauls in mind!!

Why did nobody care about this issue!?
Did you know:
That beastmen, Nakai and Savage orcs respawn after a certain amount of time? Did you also know that they ALWAYS respawn on an unowned region to YOUR highest leveled lord? Did you also know you can BREAK THEIR RESPAWN if you have your highest leveled lord garrisoning a city where you own all the regions around him?
Did you also know that Beastmen do not respawn if you're playing as any Chaos faction???

Ok, so I think you get the point. Horde reemergence is awesome, but sadly very very flawed in it's design. As it stands in vanilla, the respawn is essentially an exp and post-battle loot cheat because you will murder the army the second it respawns unless you were half asleep.
I dislike this design, and Soul and I took it upon ourselves to do what the rest of the community (from what I've seen) didn't think of doing or want to do.

What does this Mod do?
  • Beastmen, Savage Orc hordes and Nakai now respawn on a random region across the whole world rather than the closest unonwned region to your highest leveled lord.
  • Respawned factions declare war on the owner of the region they respawn on. This helps them actually do something.
  • Beastmen can now respawn even if you're playing as a Chaos faction.
  • "Warherd of Chaos", a new minor beastmen faction, can now be respawned too.

Some Info

This mod tweaks a single script, "wh_horde_reemergence.lua".

For details, check the images for better explanation.

Optional & Recommended Mods
My Beastmen overhaul mod is Highly recommended

Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
Savegame compatiable, no new save required.
Mods that edit this scripts will conflict: "wh_horde_reemergence.lua"

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
140 Comments
Vollhov 22 Jul @ 12:41pm 
Has anyone tried playing with the mod in The Old World map ?
REITERPALLASCH 22 Jun @ 10:50am 
Thanks man
Guvenoren  [author] 22 Jun @ 6:34am 
Tested this mod recently. Still works :)
Guvenoren  [author] 17 Jun @ 12:17pm 
Unlikely. This only edits 1 script that CA rarely edits. It targets simply 1 thing, and that is Horde Resurgence. Nothing else as far as my knowledge goes. It's fairly small script too.

Eventually I will return to modding and make some bigger works.
REITERPALLASCH 17 Jun @ 12:15pm 
Still doesn't need an update for 6.2 with the AI updates?
Guvenoren  [author] 31 Mar @ 11:39pm 
correct
A Good Boy 31 Mar @ 11:10pm 
is this one of those mods that doesnt need an update to function?
Guvenoren  [author] 13 Dec, 2024 @ 6:25am 
o7
Hear me roar! 13 Dec, 2024 @ 4:37am 
love you :)
Guvenoren  [author] 13 Dec, 2024 @ 4:31am 
I'm back in biz. I will update when I can