Total War: WARHAMMER III

Total War: WARHAMMER III

Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)
141 Comments
Paco 10 hours ago 
Love this mod!
Vollhov 22 Jul @ 12:41pm 
Has anyone tried playing with the mod in The Old World map ?
REITERPALLASCH 22 Jun @ 10:50am 
Thanks man
Guvenoren  [author] 22 Jun @ 6:34am 
Tested this mod recently. Still works :)
Guvenoren  [author] 17 Jun @ 12:17pm 
Unlikely. This only edits 1 script that CA rarely edits. It targets simply 1 thing, and that is Horde Resurgence. Nothing else as far as my knowledge goes. It's fairly small script too.

Eventually I will return to modding and make some bigger works.
REITERPALLASCH 17 Jun @ 12:15pm 
Still doesn't need an update for 6.2 with the AI updates?
Guvenoren  [author] 31 Mar @ 11:39pm 
correct
A Good Boy 31 Mar @ 11:10pm 
is this one of those mods that doesnt need an update to function?
Guvenoren  [author] 13 Dec, 2024 @ 6:25am 
o7
Hear me roar! 13 Dec, 2024 @ 4:37am 
love you :)
Guvenoren  [author] 13 Dec, 2024 @ 4:31am 
I'm back in biz. I will update when I can
Hear me roar! 13 Dec, 2024 @ 4:18am 
update please for 6.0 thanks:steamhappy:
Guvenoren  [author] 14 Nov, 2024 @ 11:30pm 
@HotPizza87
That is a good question. I will see what I can do.
HotPizza87 10 Nov, 2024 @ 10:07pm 
Can you make them reemerge with their legendery lord as faction leader? Currently no horde factions respawn with their legendary lords (if they have any) in the initial army, and their faction leader is a generic lord. Their legendary lords cannot be revived either.
Hear me roar! 31 Oct, 2024 @ 7:57pm 
update please for 5.3 thanks
Guvenoren  [author] 1 Aug, 2024 @ 9:28am 
Possibly change load order to this on top.
General Brooks 1 Aug, 2024 @ 8:14am 
This appears to not be compatible with SFO, unless it matters that I started my campaign before the latest update to this? I know you won't make a submod, but wanted to post for the visibility of others, and also wondered if it is likely to work if I were to change up the mod load orders?
Guvenoren  [author] 29 Jun, 2024 @ 7:19am 
also, imo, 60+ is not lategame. I'd say 150-200 is lategame
Guvenoren  [author] 29 Jun, 2024 @ 7:19am 
I am not sure. I haven't experienced any crashes with this mod. I am running it in my current campaign
Alexandros Megas 29 Jun, 2024 @ 7:15am 
Hey Guv. So, I am having some issues with CTD into late game (60+ turns) during Beastmen factions turns. I have both your Beastmen Overhaul and this mod (among others). I use others and the WH3 Mod Manager, and couldn't find any conflict... Any guess what might be happening? I really love having Beastmen's as real enemies, so not being able to use this mod is a big shame.
Guvenoren  [author] 27 Jun, 2024 @ 8:08am 
That's a total rework :P I can't do that.

But yes, I should add it to description
General Brooks 27 Jun, 2024 @ 7:45am 
Thanks for the update. Might be worth adding this recent change to the mod description.
Like others I like the idea of demons respawning, but I think it should be less random that for beastmen, perhaps linked to corruption levels, cult presence etc. Beastmen appearing from the forest I'm totally on board with, but Skarbrand i'd rather not unless there feels like there's a reason for it.
Guvenoren  [author] 26 Jun, 2024 @ 11:53am 
5.1 update

Made spawned factions declare war on the owner of the region they spawn in.
Guvenoren  [author] 25 Jun, 2024 @ 11:28pm 
It almost doesn't sound half bad.

Next update will contain a new feature.
When the faction spawns in on the campaign map, the faction will declare war immedietly on the faction they land on. This helps them actually achieve something.
Marcel Soares 25 Jun, 2024 @ 10:32pm 
Can confirm the having the Daemon factions a permanent pain would be awesome
Guvenoren  [author] 11 May, 2024 @ 2:28am 
I am not sure. Maybe it is possible? I haven't actually tried.
Notthebeegees 10 May, 2024 @ 12:17am 
I like the idea of N'kai and Skarbrand just being a permanent pain in the ass.
Notthebeegees 10 May, 2024 @ 12:16am 
I wonder if it's possible to implement reemergence for legendary daemon factions? Is it as easy as editing the lua, or does that only work for horde armies?
Guvenoren  [author] 1 May, 2024 @ 12:21am 
confirmed still works
Guvenoren  [author] 21 Apr, 2024 @ 7:44am 
I am not sure. Maybe, maybe not
Switching Doom 21 Apr, 2024 @ 7:41am 
so it is not compatible with sfo? right?
Guvenoren  [author] 26 Feb, 2024 @ 1:34am 
Welcome buddy!
hugoleomarinho 25 Feb, 2024 @ 4:44pm 
Thank you very much Guv
Guvenoren  [author] 25 Feb, 2024 @ 2:22pm 
Haha poor sod!
Echo 25 Feb, 2024 @ 2:03pm 
Perfect timing haha, Khazrak just died in my campaign.
Guvenoren  [author] 25 Feb, 2024 @ 2:00pm 
Tested, works!
Guvenoren  [author] 25 Feb, 2024 @ 2:00pm 
Mod updated!
Reimplemented script. Fresh and updated!
Guvenoren  [author] 25 Feb, 2024 @ 1:50pm 
hmm, or you could wait a minute :) We got the script now !
Echo 25 Feb, 2024 @ 1:38pm 
Hmm, should I remove it from my current campaign until it's updated?
Guvenoren  [author] 25 Feb, 2024 @ 7:03am 
Mod is outdated.
Me and Mr. Soul are figuring out the correct edits until we dish out a new update.

Please be patient.
Guvenoren  [author] 11 Feb, 2024 @ 2:27am 
oof, i could not tell
SavageCrow 10 Feb, 2024 @ 12:07pm 
Without heavily modifying the script any idea what other factions could be added to re-emerge?
Guvenoren  [author] 10 Feb, 2024 @ 1:51am 
Savage!
SavageCrow 8 Feb, 2024 @ 9:42am 
This mod/script is still working perfectly from my playthroughs. I set the cooldown to 1 and increased the range (would like to know how high this can be set)

Currently on turn 80 with High Elves and had the displeasure of fighting Taurox, Khazrak, and Malagor simultaneously (all next to each other in Malekith starting region) .. it was absolutely brutal. (This didn't work as Empire...I even lost the campaign!)

(anti-player bias set to extreme levels)

With max herdstones (huge garrison) + them parking armies hidden in ambush at the herdstone + 3-4 armies rushing you it takes a LOT of armies to destroy them and with attrition -- it's genuinely difficult. I have their default ambush off or it'd be impossible. Dragons and high tier infantry are great --- and ranged units aren't as effective as you'd think...but mages massacre them.
Rincewind322 9 Dec, 2023 @ 1:36pm 
@Vaxar Kun I've been using them together without issue as far as I can tell
Guvenoren  [author] 21 Nov, 2023 @ 2:40pm 
No clue I don't use it
Vaxar Kun 21 Nov, 2023 @ 2:00pm 
does this work on The Old World map by ChaosRobie? Dont see any mention of it, nor comments
TotalWarEnjoyer 3 Sep, 2023 @ 3:59am 
Thanks a lot!
Guvenoren  [author] 2 Sep, 2023 @ 11:42pm 
mod updated
no changes needed
Guvenoren  [author] 2 Sep, 2023 @ 10:57pm 
@TotalWarEnjoyer
Don't need to tell me :zaglol: