Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Multi Function Map v4 (Legacy)
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14 Apr, 2023 @ 9:26am
6 May, 2023 @ 10:45pm
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Multi Function Map v4 (Legacy)

In 1 collection by unippu
unippu subassembly systems
19 items
Description
Latest version

About
Designed for 2*2, 3*2, 3*3, 5*3, (9*5) monitor.

New features
Replaced sensors to the physics sensor.
Radar indicators are fit in the map even the vehicle looks at any direction.
Communication receive frequencies are sync in multiplay.
Runway guidelines.

Functions
  1. Variable scale
  2. Move
  3. Trace
  4. Beacon locator overlay
  5. Radar overlay
  6. Waypoint overlay and display distance, ETA
  7. Draw circle around the waypoint
  8. Set waypoint by a keypad
  9. Set waypoint by screen touch
  10. Set waypoint by radio receiving data
  11. Communicating position data with 20 vehicles through radio.
  12. Runway overlay. (Needs addon)


Radar Infomation
Radar indicator color tells altitude difference looked from radar's horizontal angle.
Color
Difference
Sky Blue
Higher than 20m
Red
Less than 20m higher or lower
Yellow Green
Lower than 20m

Data of "radio 1 send"
  1. Passcode. Corresponded data is displayed on the map.
  2. GPS X.
  3. GPS Y.
  4. Heading direction.
  5. Altitude.
  6. Speed (m/s).
  7. Way point X.
  8. Way point Y.

Runway overlay addon
It requires an addon below and the keypad must be named "MFM_Pad".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962222474

Option map
It can be used any size of monitor. (1*3 or smaller recommended)
It receives gps and waypoint data from main microprocessor so you can see your current location and way point at the same time.

Initial Receiving Frequencies
You can add initial receiving frequencies by editing a Lua logic block.
Find a Lua logic block which the code starts in "--07".
You will see "ds" table at line 13 and 14.
Line 13 explains how the table has data.
Line 14 is a sample code of initial receiving frequencies.
Edit them how you want to be.
24 Comments
Brygun 13 Apr @ 5:00pm 
Got it... push P twice to update
Brygun 13 Apr @ 4:56pm 
The purple line seems to be pointing to the 0,0 rather than a way point entered on a data panel.

Should the purple line point to the waypoint?
BeanBoi 5 Dec, 2023 @ 10:37am 
not sure i see how to actually autopilot to waypoint
unippu  [author] 2 Nov, 2023 @ 5:05am 
Sorry late for reply.
I have not faced such a problem.
Please make it the least structure and check if it happen.
I think you should divide the problem much smaller factor.
Brygun 6 Sep, 2023 @ 6:28pm 
Loving this on my design. Having the map, radar linked is so handy. That bug I mentioned doesn't always appear. I assume its a SW issue or something.
Brygun 3 Sep, 2023 @ 2:22pm 
For reference this is the vehicle where I discovered the physics sensor bug and how to work around it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029933844
Brygun 3 Sep, 2023 @ 1:56pm 
An interm fix for the flickering...
= add a circuit breaker just for the physics sensor
= if you reload a game with flickering
= turn off circuit breaker for physics sensor
= turn off rest of power grid (you did install a power shut off didnt you?)
= drain residual power (electric motors good for this, even switches now store minor amounts of power)
= once depowered main circuit on
= physics circuit back on

Things now okay

>>>

Again, I think this is a base game issue but this is doable workaround until they fix it... or a move to a non physics sensor version of the MC.
Brygun 3 Sep, 2023 @ 1:21pm 
Game bug sees a physics sensor fitted boat having its electrical system shorting out when reloading a saved game. As the physics sensor is only there to use this excellent combined radar-map please consider making a non-physics sensor version. This appears to be needed due to a problem with the base game.
Brygun 31 Aug, 2023 @ 11:45am 
Okay ... found it. Once you hit the yellow "+" to jump to waypoint click the center circle to go back to your ship.
Brygun 29 Aug, 2023 @ 8:45am 
I'm impressed.
I love the idea of the secondary monitors. Added one to the Captain's cabin so he can have ship data while taking a break.