Stormworks: Build and Rescue

Stormworks: Build and Rescue

Multi Function Map v4 (Legacy)
24 Comments
Brygun 13 Apr @ 5:00pm 
Got it... push P twice to update
Brygun 13 Apr @ 4:56pm 
The purple line seems to be pointing to the 0,0 rather than a way point entered on a data panel.

Should the purple line point to the waypoint?
BeanBoi 5 Dec, 2023 @ 10:37am 
not sure i see how to actually autopilot to waypoint
unippu  [author] 2 Nov, 2023 @ 5:05am 
Sorry late for reply.
I have not faced such a problem.
Please make it the least structure and check if it happen.
I think you should divide the problem much smaller factor.
Brygun 6 Sep, 2023 @ 6:28pm 
Loving this on my design. Having the map, radar linked is so handy. That bug I mentioned doesn't always appear. I assume its a SW issue or something.
Brygun 3 Sep, 2023 @ 2:22pm 
For reference this is the vehicle where I discovered the physics sensor bug and how to work around it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029933844
Brygun 3 Sep, 2023 @ 1:56pm 
An interm fix for the flickering...
= add a circuit breaker just for the physics sensor
= if you reload a game with flickering
= turn off circuit breaker for physics sensor
= turn off rest of power grid (you did install a power shut off didnt you?)
= drain residual power (electric motors good for this, even switches now store minor amounts of power)
= once depowered main circuit on
= physics circuit back on

Things now okay

>>>

Again, I think this is a base game issue but this is doable workaround until they fix it... or a move to a non physics sensor version of the MC.
Brygun 3 Sep, 2023 @ 1:21pm 
Game bug sees a physics sensor fitted boat having its electrical system shorting out when reloading a saved game. As the physics sensor is only there to use this excellent combined radar-map please consider making a non-physics sensor version. This appears to be needed due to a problem with the base game.
Brygun 31 Aug, 2023 @ 11:45am 
Okay ... found it. Once you hit the yellow "+" to jump to waypoint click the center circle to go back to your ship.
Brygun 29 Aug, 2023 @ 8:45am 
I'm impressed.
I love the idea of the secondary monitors. Added one to the Captain's cabin so he can have ship data while taking a break.
Walker_TR2 29 Jun, 2023 @ 10:03am 
So if I'm understanding this correctly, this map can track multiple vehicles at once? For example, if an oil drilling ship launched an ROV, this map can track the location of the ROV?
unippu  [author] 4 May, 2023 @ 6:56am 
Thanks report
The read channel was wrong and I fixed it!
ziXXogi 4 May, 2023 @ 4:00am 
I can't get the small display to show keypad waypoint. The small display always point towards X:0 Y:0.

The large display works without problem. But the small display won't update.

Am I doing something wrong?
madmohwk 30 Apr, 2023 @ 7:58am 
love the constant update work, thank you and good job!
unippu  [author] 29 Apr, 2023 @ 6:43am 
Thanks report and I fixed it.
it will be ok
100timelord 29 Apr, 2023 @ 2:37am 
Not sure if microcontrollers on creations automatically update, but been having crashes since the update 34: bad argument #1, TICK_FAILURE
unippu  [author] 27 Apr, 2023 @ 2:33am 
I updated it
unippu  [author] 26 Apr, 2023 @ 2:48am 
There are may ways and references to do so.
You can make by studying them.
100timelord 25 Apr, 2023 @ 5:00pm 
How could I use this with an autopilot?
unippu  [author] 24 Apr, 2023 @ 2:49am 
Thanks reports I found the problem and fixed it!
I will update with some other improvements.
The problem is caused by radar function so please do not use it till I update.
madmohwk 23 Apr, 2023 @ 12:45pm 
@ames I had the same problem without a tsunami
ijwano 23 Apr, 2023 @ 7:02am 
most things aren't ment to survive a tsunami
Ames 18 Apr, 2023 @ 3:31pm 
Very nice! However I got an error after a tsunami hit my boat. It said something like tr 1 out of bounds.
Dolphin 18 Apr, 2023 @ 2:05pm 
very interesting