Total War: WARHAMMER III

Total War: WARHAMMER III

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Greater Garrisons
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500.028 KB
14 Apr, 2023 @ 1:49pm
4 Apr @ 1:58pm
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Greater Garrisons

Description
Updated APR.4.25: Update 6.1 - ALL GARRISONS CAN SALLY + COMMUNITY SUBMODS!!


Larger garrisons for built up cities.
Greater Garrisons adds an additional one or two units to the garrisons of all settlements. All economic buildings now provide one weaker garrison unit, military buildings provide one stronger unit. Garrison buildings have had an additional one or two high tier units added as well.

All cities can now sally out after building city walls!
This means it's a lot easier to deal with those pesky rebellions before they get to be too large! You can also attack enemy armies, but you'll probably lose...

Overall, this means taking cities will be harder, and you can fortify a major city to have a full garrison of twenty units by picking up a garrison building and some other buildings.

This mod also adds some minor control bonuses (between +1 and +3) for garrisons, due to the fact that you have more units there to help keep the peace, and adds extra map vision for cities on your undercity discovery buildings.

Additionally, every five turns the garrisons will gain an extra experience level, up to a maximum of six levels. This may be dropped to three levels, I'm not sure yet. This will allow older garrisons to provide a stiffer fight, compared to freshly made ones.

Please feel free to comment if something seems wrong. There are over 2,300 new garrison entries and 4,200 vanilla building_levels entries so I'm bound to have missed something.

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Most mods should be compatible with this, but it might be a little unbalanced.

This mod should be multiplayer compatible!

This mod can be enabled or disabled midway through a campaign. It'll take a turn and then garrison list will change.

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PLEASE USE THIS MOD TO FIX THE MISSING SPELLS FOR GARRISON HEROES!
Abilities and Spells for Heroes and Mages.

ADDITIONAL SUBMOD FOR COMMUNITY FACTIONS SUCH AS TEB, ALBION, NAGASH AND OTHERS
Greater Garrison Submod for Community Factions

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Popular Discussions View All (3)
5
20 Jul @ 10:41pm
Buildings missing units.
Notthebeegees
0
25 May @ 4:00am
Mod does not work on Lizardment cult of sotek
Retruvian
0
2 Apr @ 9:58pm
Feedback and suggestions.
Deviant
451 Comments
_Zevon  [author] 18 Jul @ 6:42pm 
Chaos gets additional units as well.
Gul Dukat 17 Jul @ 8:55pm 
Does this not work for chaos?
_Zevon  [author] 17 Jul @ 9:01am 
No, I didn't remove the allied units. What might be happening is they are getting bounced out if you have more than 20 units in the garrison.
Fusty 17 Jul @ 7:56am 
I’ve noticed that units added to the garrison through an allied outpost don’t appear anymore. Is this a feature of the mod? It makes sense from a balance perspective since the base garrison is already strengthened, but I did enjoy having the extra units provided by allies.
_Zevon  [author] 13 Jul @ 7:33am 
It depends on the vanilla AI settings. There are some mods that make it more or less likely.
Blissblessed 13 Jul @ 1:02am 
Do AI sally?
_Zevon  [author] 10 Jul @ 12:25pm 
So, adding spells that are attached to buildings, makes some sense. You see that with the chaos dwarves.

Hypothetically, you could make that spell a summoning spell, and then make those summoned units be non degrading. I think those summoned units might have to be custom though. That would make the mod a unit mod as well, which would require sub mods and patches for other balance mods.

It's been a while since I looked into that.
biocyborg1337 10 Jul @ 7:58am 
Would it possible to break the limit of 20 units to a city garrison? I know technically you cant go over 20 units in an army, but maybe a workaround would be possible by making summoned units at the start of the battle that dont degrade, or a second invisible army that is glued to the city to reinforce it with the extra units.
teenyoung2 23 Jun @ 9:26pm 
@Shadow agreed, vampire count and vampire pirates got no units to the garrison of all settlement, hope fix
Shadow Spion 21 Jun @ 12:26pm 
I am also doing a vampire count game right now and the minor settlement walls do not seem to provide the sally out ability, is it supposed to be for major settlements only?